My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon Mighty Miner
Giant Snowball
Cannon Goblin Gang Princess Inferno Dragon Mighty Miner
Zap
Cannon Goblin Gang Princess Inferno Dragon Mighty Miner
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Princess Electro Wizard
The Log
Cannon Goblin Gang Elite Barbarians Princess
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Elite Barbarians Princess Electro Wizard Inferno Dragon
Fireball
Cannon Goblin Gang Elite Barbarians Princess Electro Wizard Inferno Dragon Mighty Miner
Poison
Cannon Goblin Gang Princess Electro Wizard
Lightning
Cannon Elite Barbarians Electro Wizard Inferno Dragon Mighty Miner
Rocket
Elite Barbarians Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Princess Electro Wizard Inferno Dragon Mighty Miner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Princess

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mighty Miner
Cannon
Goblin Gang
Princess
Elite Barbarians
Arrows
Princess
Goblin Gang
Electro Wizard
Inferno Dragon
Mighty Miner
Arrows

Defense Synergies 0 10

Arrows
Cannon
Cannon
Arrows Goblin Gang Princess Electro Wizard Inferno Dragon Mighty Miner
Goblin Gang
Cannon Princess Electro Wizard Inferno Dragon
Elite Barbarians
Princess
Cannon Goblin Gang
Electro Wizard
Cannon Goblin Gang Inferno Dragon
Inferno Dragon
Cannon Goblin Gang Electro Wizard
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard
Elite Barbarians Inferno Dragon Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Cannon Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard
Arrows Elite Barbarians Princess
Arrows Goblin Gang Cannon Electro Wizard
Electro Wizard Inferno Dragon Arrows Cannon Goblin Gang Princess
Arrows Cannon Electro Wizard
Cannon Inferno Dragon Mighty Miner Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Cannon Electro Wizard
Goblin Gang Electro Wizard Arrows Cannon Princess
Arrows Inferno Dragon Goblin Gang Princess Electro Wizard
Cannon Goblin Gang Elite Barbarians Electro Wizard
Arrows Cannon Goblin Gang Princess Electro Wizard
Elite Barbarians Inferno Dragon Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Arrows Cannon Goblin Gang Elite Barbarians Electro Wizard
Arrows Cannon Goblin Gang Elite Barbarians Electro Wizard
Arrows Cannon Princess Electro Wizard Inferno Dragon
Cannon Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Arrows Cannon Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard Arrows Goblin Gang Elite Barbarians Inferno Dragon
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Cannon Goblin Gang Elite Barbarians Inferno Dragon Mighty Miner
Arrows Goblin Gang Princess Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Mighty Miner Elite Barbarians Inferno Dragon
Electro Wizard Elite Barbarians Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Cannon Goblin Gang
Cannon Princess
Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon Mighty Miner
Arrows Cannon Elite Barbarians Princess Electro Wizard Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Electro Wizard
Arrows
Arrows
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Goblin Gang Elite Barbarians Electro Wizard
Arrows Princess Electro Wizard
Arrows Princess
Elite Barbarians Princess
Arrows Princess
Princess Arrows Elite Barbarians
Arrows Princess
Arrows Princess
Arrows
Arrows Princess Electro Wizard
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Inferno Dragon
Arrows Princess Electro Wizard
Arrows Princess
Arrows
Elite Barbarians Arrows Princess Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Princess Electro Wizard
Mighty Miner
Arrows Princess
Electro Wizard Goblin Gang Princess
Arrows Princess Electro Wizard
Arrows
Goblin Gang Princess Electro Wizard
Arrows Princess
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard

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