My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Goblin Cage Battle Ram Giant Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Mega Minion Musketeer Battle Ram Goblin Hut Baby Dragon
Zap
Battle Ram Goblin Hut
Barbarian Barrel
Musketeer Goblin Cage Battle Ram Goblin Hut
The Log
Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Goblin Hut
Earthquake
Goblin Cage Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Goblin Hut Baby Dragon
Fireball
Mega Minion Musketeer Goblin Cage Battle Ram Goblin Hut Baby Dragon
Poison
Mega Minion Musketeer Goblin Cage Goblin Hut
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Goblin Hut Baby Dragon
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Baby Dragon Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Baby Dragon
Mini P.E.K.K.A
Giant Musketeer Goblin Hut Baby Dragon
Musketeer
Giant Mini P.E.K.K.A Goblin Cage Battle Ram Goblin Hut Baby Dragon
Goblin Cage
Musketeer Battle Ram Giant Goblin Hut Baby Dragon
Battle Ram
Musketeer Goblin Cage Goblin Hut Baby Dragon
Giant
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut Baby Dragon
Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Giant Baby Dragon
Baby Dragon
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Giant Goblin Hut

Defense Synergies 0 12

Mega Minion
Musketeer Goblin Cage Goblin Hut Baby Dragon
Mini P.E.K.K.A
Musketeer Goblin Hut Baby Dragon
Musketeer
Mega Minion Mini P.E.K.K.A Goblin Cage Goblin Hut Baby Dragon
Goblin Cage
Mega Minion Musketeer Baby Dragon
Battle Ram
Giant
Goblin Hut
Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Baby Dragon
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Goblin Cage Goblin Hut Baby Dragon
Mini P.E.K.K.A Mega Minion Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Mega Minion Musketeer
Mini P.E.K.K.A Goblin Cage Goblin Hut Mega Minion Musketeer
Mini P.E.K.K.A Goblin Cage
Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Goblin Cage Goblin Hut Baby Dragon
Musketeer Goblin Cage Baby Dragon
Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Musketeer
Mega Minion Musketeer Goblin Hut Baby Dragon
Mega Minion Musketeer Goblin Hut Baby Dragon
Mini P.E.K.K.A Goblin Cage Goblin Hut Musketeer
Mega Minion Mini P.E.K.K.A Goblin Cage Goblin Hut Baby Dragon
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Goblin Cage Mega Minion Musketeer Goblin Hut Baby Dragon
Goblin Cage Baby Dragon Mega Minion Musketeer Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Goblin Hut
Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Musketeer Goblin Hut Baby Dragon
Mini P.E.K.K.A Mega Minion Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage
Goblin Cage Mega Minion Mini P.E.K.K.A Goblin Hut Baby Dragon
Mega Minion Musketeer Goblin Cage Goblin Hut
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Goblin Cage
Mini P.E.K.K.A Goblin Cage
Musketeer Goblin Cage Baby Dragon
Goblin Hut Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Baby Dragon
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Goblin Hut Baby Dragon
Musketeer
Baby Dragon
Mega Minion Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon
Mega Minion
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Mega Minion Musketeer Goblin Hut
Mega Minion Mini P.E.K.K.A
Musketeer
Musketeer Goblin Hut
Mega Minion Musketeer Baby Dragon
Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Musketeer Baby Dragon
Mega Minion Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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