My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Giant Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Goblin Giant Fisherman Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Skeleton Dragons Fisherman Night Witch Little Prince
Zap
Goblin Giant Fisherman Night Witch Little Prince
Barbarian Barrel
Knight Night Witch Little Prince
The Log
Fisherman Little Prince
Earthquake
Arrows
Skeleton Dragons Night Witch Little Prince
Royal Delivery
Knight Skeleton Dragons Fisherman Night Witch Little Prince
Fireball
Skeleton Dragons Fisherman Night Witch Little Prince
Poison
Skeleton Dragons Fisherman Night Witch Little Prince
Lightning
Knight Skeleton Dragons Fisherman Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fisherman Little Prince Skeleton Dragons Poison Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Fisherman Little Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Giant Night Witch
Knight
Skeleton Dragons Arrows Poison Night Witch Little Prince
Skeleton Dragons
Knight Goblin Giant Fisherman
Poison
Knight Goblin Giant Night Witch
Goblin Giant
Arrows Skeleton Dragons Poison Fisherman Night Witch Little Prince
Fisherman
Skeleton Dragons Goblin Giant
Night Witch
Arrows Knight Poison Goblin Giant
Little Prince
Knight Goblin Giant

Defense Synergies 2 7

Arrows
Knight Little Prince
Knight
Skeleton Dragons Little Prince Arrows Poison Fisherman Night Witch
Skeleton Dragons
Knight Fisherman Night Witch
Poison
Knight
Goblin Giant
Fisherman
Knight Skeleton Dragons
Night Witch
Knight Skeleton Dragons
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Goblin Giant
Knight Skeleton Dragons Fisherman Night Witch
Fisherman Knight Skeleton Dragons Night Witch
Night Witch Knight Skeleton Dragons Fisherman
Arrows Poison
Arrows Skeleton Dragons Night Witch
Skeleton Dragons Arrows Poison Night Witch Little Prince
Arrows Skeleton Dragons Poison Goblin Giant
Fisherman Night Witch
Knight Fisherman Night Witch Little Prince
Skeleton Dragons Poison Arrows Knight Goblin Giant Fisherman Night Witch
Arrows Skeleton Dragons Poison Night Witch
Night Witch Knight Skeleton Dragons
Arrows Skeleton Dragons Poison Night Witch
Knight
Fisherman
Arrows Knight Skeleton Dragons Poison Fisherman Night Witch
Arrows Knight Skeleton Dragons Fisherman Night Witch Little Prince
Arrows Poison Knight Skeleton Dragons Fisherman Little Prince
Fisherman
Skeleton Dragons Arrows Knight Poison Goblin Giant Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman
Poison Arrows Knight Skeleton Dragons Fisherman
Knight Goblin Giant Fisherman
Knight Goblin Giant Fisherman Night Witch
Knight Goblin Giant Fisherman Night Witch
Arrows Skeleton Dragons Poison Goblin Giant
Knight Goblin Giant Night Witch
Knight Goblin Giant Fisherman
Knight Skeleton Dragons Poison
Skeleton Dragons Goblin Giant
Knight
Arrows Poison Goblin Giant
Knight Goblin Giant Night Witch
Skeleton Dragons
Knight Skeleton Dragons Poison Goblin Giant Fisherman Night Witch Little Prince
Arrows Poison Skeleton Dragons

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Skeleton Dragons
Arrows Poison Skeleton Dragons Fisherman
Arrows Skeleton Dragons Poison Goblin Giant
Arrows Knight Skeleton Dragons Poison
Poison Arrows Skeleton Dragons
Arrows Skeleton Dragons Poison Goblin Giant
Arrows Skeleton Dragons Poison
Arrows Poison Skeleton Dragons
Arrows Poison Skeleton Dragons Fisherman
Poison Fisherman Night Witch
Poison Arrows Knight Skeleton Dragons Fisherman
Poison Arrows Skeleton Dragons
Poison Knight Skeleton Dragons Fisherman
Arrows Skeleton Dragons Poison Fisherman
Arrows Skeleton Dragons Poison Fisherman
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Poison
Arrows Poison
Skeleton Dragons Fisherman Night Witch
Arrows Skeleton Dragons Poison Fisherman
Arrows Skeleton Dragons Poison Little Prince
Skeleton Dragons Poison Night Witch
Arrows Skeleton Dragons Poison
Fisherman
Arrows Skeleton Dragons Poison
Arrows Poison Skeleton Dragons Little Prince
Fisherman
Arrows Poison Skeleton Dragons Fisherman
Arrows Skeleton Dragons Poison Fisherman
Poison Arrows Skeleton Dragons Fisherman
Poison Arrows Skeleton Dragons Night Witch Little Prince
Skeleton Dragons Poison
Night Witch
Poison Arrows Skeleton Dragons Night Witch
Arrows Skeleton Dragons Poison
Arrows Poison
Night Witch
Poison Arrows Skeleton Dragons
Arrows
Poison Knight Skeleton Dragons
Arrows Skeleton Dragons Poison
Arrows Poison
Skeleton Dragons
Skeleton Dragons Poison
Skeleton Dragons Poison
Poison Goblin Giant Little Prince

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