My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Bowler Fisherman Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Night Witch
Giant Snowball
Bomber Fisherman Night Witch Little Prince
Zap
Bomber Royal Giant Fisherman Night Witch Little Prince
Barbarian Barrel
Bomber Knight Night Witch Little Prince
The Log
Bomber Royal Giant Fisherman Little Prince
Earthquake
Bomber
Arrows
Bomber Night Witch Little Prince
Royal Delivery
Bomber Knight Bowler Fisherman Night Witch Little Prince
Fireball
Bomber Bowler Fisherman Night Witch Little Prince
Poison
Bomber Fisherman Night Witch Little Prince
Lightning
Knight Bowler Fisherman Night Witch Little Prince
Rocket
Bowler Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Fisherman Little Prince Night Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Fisherman

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight
Arrows
Royal Giant Knight Bowler Night Witch
Knight
Bomber Arrows Night Witch Little Prince
Royal Giant
Bomber Arrows Fisherman Bowler Night Witch
Bowler
Arrows Royal Giant Fisherman Night Witch Little Prince
Fisherman
Royal Giant Bowler
Night Witch
Arrows Knight Royal Giant Bowler
Little Prince
Knight Bowler

Defense Synergies 2 8

Bomber
Knight Fisherman
Arrows
Knight Bowler Little Prince
Knight
Bomber Little Prince Arrows Bowler Fisherman Night Witch
Royal Giant
Bowler
Arrows Knight Little Prince
Fisherman
Bomber Knight
Night Witch
Knight
Little Prince
Knight Arrows Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight
Bomber Knight Fisherman Night Witch
Bowler Fisherman Bomber Knight Night Witch
Night Witch Bomber Knight Bowler Fisherman
Bomber Arrows Bowler
Arrows Bowler Bomber Night Witch
Arrows Night Witch Little Prince
Bowler Arrows
Fisherman Night Witch
Knight Bomber Bowler Fisherman Night Witch Little Prince
Bomber Arrows Knight Bowler Fisherman Night Witch
Arrows Night Witch
Bowler Night Witch Bomber Knight
Bomber Bowler Arrows Night Witch
Knight
Bowler Fisherman
Bomber Arrows Knight Bowler Fisherman Night Witch
Arrows Bomber Knight Bowler Fisherman Night Witch Little Prince
Arrows Bomber Knight Bowler Fisherman Little Prince
Fisherman
Bomber Bowler Arrows Knight Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Fisherman
Bomber Arrows Knight Bowler Fisherman
Knight Bowler Fisherman
Bowler Knight Fisherman Night Witch
Knight Bowler Fisherman Night Witch
Arrows
Knight Bowler Night Witch
Knight Fisherman
Knight
Knight Bowler
Arrows Bowler
Bowler Knight Night Witch
Bomber Bowler
Bomber Knight Bowler Fisherman Night Witch Little Prince
Arrows Bowler Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Bowler Fisherman
Arrows
Arrows Knight
Bomber Arrows Bowler
Arrows
Bomber Arrows Bowler
Arrows Bowler
Arrows Fisherman
Bowler Fisherman Night Witch
Arrows Knight Bowler Fisherman
Arrows
Knight Bowler Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows Bowler
Arrows Bowler
Arrows
Bomber Fisherman Night Witch
Bomber Arrows Bowler Fisherman
Bomber Arrows Bowler Little Prince
Bowler Night Witch
Arrows
Bowler Fisherman
Arrows
Arrows Bomber Bowler Little Prince
Fisherman
Arrows Bowler Fisherman
Arrows Bowler Fisherman
Arrows Fisherman
Arrows Night Witch Little Prince
Bowler Night Witch
Bomber Arrows Night Witch
Arrows
Arrows Bowler
Night Witch
Arrows
Arrows
Knight Bowler
Arrows Bomber Bowler
Arrows
Bowler
Bowler Little Prince

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