My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Lumberjack
The Log
Ice Spirit Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Ice Spirit Bats Goblin Gang Firecracker
Royal Delivery
Ice Spirit Bats Goblin Gang Firecracker Lumberjack
Fireball
Goblin Gang Firecracker Lumberjack
Poison
Bats Goblin Gang Firecracker
Lightning
Lumberjack Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Goblin Gang Firecracker Tornado Lumberjack Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Lumberjack
Bats
Ice Spirit Firecracker Lumberjack
Goblin Gang
Firecracker Monk
Firecracker
Ice Spirit Bats Goblin Gang Tornado Lumberjack Monk
Rocket
Tornado
Tornado
Rocket Firecracker
Lumberjack
Ice Spirit Bats Firecracker
Monk
Goblin Gang Firecracker

Defense Synergies 2 11

Ice Spirit
Goblin Gang Bats Firecracker Rocket Tornado Lumberjack
Bats
Ice Spirit Firecracker Lumberjack
Goblin Gang
Ice Spirit Firecracker Lumberjack
Firecracker
Ice Spirit Bats Goblin Gang Tornado Lumberjack
Rocket
Tornado Ice Spirit
Tornado
Rocket Ice Spirit Firecracker
Lumberjack
Ice Spirit Bats Goblin Gang Firecracker
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Lumberjack Ice Spirit Bats Goblin Gang Firecracker Monk
Goblin Gang Rocket Tornado Lumberjack Bats
Lumberjack Bats Goblin Gang Firecracker Monk
Firecracker Rocket Tornado Lumberjack Monk
Goblin Gang Tornado Bats Firecracker Lumberjack
Bats Rocket Tornado Ice Spirit Goblin Gang Firecracker
Rocket Monk
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Ice Spirit Firecracker Lumberjack
Bats Goblin Gang Firecracker Tornado Lumberjack
Bats Goblin Gang Firecracker Tornado
Lumberjack Ice Spirit Bats Goblin Gang Rocket
Rocket Ice Spirit Bats Goblin Gang Firecracker Tornado Lumberjack
Goblin Gang Lumberjack
Rocket Tornado Monk Ice Spirit Goblin Gang Lumberjack
Bats Goblin Gang Firecracker Tornado Lumberjack
Ice Spirit Bats Goblin Gang Firecracker Tornado Lumberjack
Tornado Ice Spirit Bats Firecracker Lumberjack
Tornado Lumberjack
Goblin Gang Bats Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Firecracker Rocket Lumberjack Monk
Goblin Gang Lumberjack Ice Spirit Bats Rocket
Goblin Gang Rocket Lumberjack Bats Tornado Monk
Goblin Gang Lumberjack
Firecracker Rocket Ice Spirit Bats Goblin Gang Tornado Monk
Goblin Gang Rocket Bats Lumberjack
Lumberjack
Rocket Ice Spirit Bats Firecracker Tornado Monk
Goblin Gang
Bats Lumberjack
Rocket Monk Tornado
Rocket Goblin Gang Lumberjack
Firecracker
Goblin Gang Ice Spirit Bats Firecracker Rocket Tornado Lumberjack Monk
Bats Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Monk
Firecracker Monk Tornado
Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Ice Spirit Bats Rocket Tornado Monk
Firecracker Tornado
Ice Spirit Firecracker Tornado
Monk Firecracker Tornado
Rocket Bats Goblin Gang Tornado Lumberjack
Firecracker Rocket Monk Tornado
Monk Firecracker Rocket Tornado
Rocket Firecracker
Firecracker Rocket Monk
Firecracker
Rocket Firecracker
Firecracker Rocket
Monk Rocket Tornado
Bats Rocket
Rocket Firecracker Monk
Rocket Firecracker Tornado Monk
Rocket Monk
Rocket Tornado
Rocket Tornado Monk
Rocket Monk
Firecracker Tornado Ice Spirit
Firecracker Tornado Monk
Tornado Monk
Rocket Firecracker Tornado
Bats Firecracker Tornado
Rocket Ice Spirit Bats Firecracker
Rocket
Rocket Ice Spirit Firecracker Monk
Rocket Firecracker Monk
Ice Spirit Bats Goblin Gang Rocket
Rocket Firecracker Tornado Monk
Goblin Gang Firecracker Rocket Lumberjack
Firecracker
Rocket Monk Tornado
Firecracker
Ice Spirit Bats Goblin Gang Firecracker Rocket Tornado
Firecracker Bats Rocket Tornado
Firecracker Rocket Tornado Monk

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