My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Void Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Executioner
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Executioner P.E.K.K.A Ram Rider
Fireball
Executioner Ram Rider
Poison
Bats Executioner
Lightning
Mini P.E.K.K.A Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rocket Rage Executioner P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mini P.E.K.K.A Executioner Ram Rider Rocket P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Rage Mini P.E.K.K.A Executioner

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rage P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bats Rage Electro Giant Ram Rider
Rocket
Electro Giant
Rage
Bats Mini P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Bats Executioner Ram Rider
Electro Giant
Mini P.E.K.K.A Rocket
Ram Rider
Bats Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 0 5

Bats
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Executioner Electro Giant Ram Rider
Rocket
Rage
Executioner
Mini P.E.K.K.A
P.E.K.K.A
Bats
Electro Giant
Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Executioner Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Ram Rider Bats Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A
Bats Executioner
Bats Rocket Ram Rider Executioner
Rocket P.E.K.K.A Electro Giant Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Executioner Electro Giant Ram Rider
Executioner Bats Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Rocket Ram Rider
Rocket Executioner Bats Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Rocket Mini P.E.K.K.A P.E.K.K.A Electro Giant Ram Rider
Bats Mini P.E.K.K.A Executioner P.E.K.K.A
Bats Executioner Ram Rider
Executioner Bats Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Bats Mini P.E.K.K.A Executioner P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Giant
Mini P.E.K.K.A Rocket Executioner
P.E.K.K.A Bats Mini P.E.K.K.A Rocket Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Bats Ram Rider
P.E.K.K.A Mini P.E.K.K.A Executioner Ram Rider
Rocket Executioner Electro Giant Bats Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Bats Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Rocket P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
Rocket P.E.K.K.A Electro Giant
Mini P.E.K.K.A Rocket P.E.K.K.A Executioner Ram Rider
Executioner Electro Giant
Electro Giant Bats Mini P.E.K.K.A Rocket Executioner P.E.K.K.A
Bats Executioner Mini P.E.K.K.A P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner Ram Rider
Rocket
Rocket
Rocket Executioner
Executioner Electro Giant Bats Rocket Ram Rider
Executioner
Executioner Ram Rider
Ram Rider
Rocket Bats Mini P.E.K.K.A
Rocket Ram Rider
Rocket Executioner
Rocket Executioner
Rocket
Rocket Executioner
Rocket Executioner
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Executioner
Rocket Electro Giant
Rocket
Rocket
Rocket
Rocket
Electro Giant Executioner
Executioner Ram Rider
Ram Rider
Rocket
Bats Executioner Electro Giant
Rocket Bats Electro Giant
Mini P.E.K.K.A
Rocket
Rocket
P.E.K.K.A
Rocket
Bats Rocket
Rocket Executioner Ram Rider
Mini P.E.K.K.A Rocket Executioner
Executioner
Rocket Electro Giant
Executioner P.E.K.K.A
Electro Giant Bats Rocket
Bats Rocket Executioner
Rocket Executioner Electro Giant

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