My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Three Musketeers Baby Dragon Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Royal Hogs Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Three Musketeers
Giant Snowball
Flying Machine Hog Rider Royal Hogs Three Musketeers Baby Dragon Electro Dragon Lumberjack
Zap
Flying Machine Royal Hogs Three Musketeers
Barbarian Barrel
Royal Hogs Three Musketeers Lumberjack
The Log
Hog Rider Royal Hogs Three Musketeers Lumberjack
Earthquake
Hog Rider Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Flying Machine Hog Rider Royal Hogs Three Musketeers Baby Dragon Electro Dragon Lumberjack
Fireball
Flying Machine Hog Rider Royal Hogs Three Musketeers Baby Dragon Electro Dragon Lumberjack
Poison
Flying Machine Royal Hogs Three Musketeers Electro Dragon
Lightning
Three Musketeers Baby Dragon Electro Dragon Lumberjack
Rocket
Hog Rider Royal Hogs Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Flying Machine Hog Rider Baby Dragon Lumberjack Royal Hogs Electro Dragon Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Flying Machine Hog Rider Baby Dragon Lumberjack

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Hog Rider Royal Hogs Three Musketeers Baby Dragon Electro Dragon Golem Lumberjack
Hog Rider
Flying Machine Three Musketeers Baby Dragon Lumberjack
Royal Hogs
Flying Machine Three Musketeers Lumberjack
Three Musketeers
Flying Machine Hog Rider Royal Hogs
Baby Dragon
Golem Flying Machine Hog Rider Electro Dragon Lumberjack
Electro Dragon
Golem Flying Machine Baby Dragon
Golem
Baby Dragon Electro Dragon Flying Machine Lumberjack
Lumberjack
Flying Machine Hog Rider Royal Hogs Baby Dragon Golem

Defense Synergies 0 6

Flying Machine
Baby Dragon Electro Dragon Lumberjack
Hog Rider
Royal Hogs
Three Musketeers
Baby Dragon
Flying Machine Electro Dragon Lumberjack
Electro Dragon
Flying Machine Baby Dragon Lumberjack
Golem
Lumberjack
Flying Machine Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Electro Dragon
Lumberjack Flying Machine Three Musketeers Electro Dragon
Three Musketeers Lumberjack Electro Dragon
Three Musketeers Lumberjack Electro Dragon
Lumberjack
Flying Machine Baby Dragon Electro Dragon Lumberjack
Three Musketeers Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Three Musketeers Lumberjack
Lumberjack
Flying Machine Baby Dragon Electro Dragon Lumberjack
Three Musketeers Flying Machine Baby Dragon Electro Dragon
Lumberjack Flying Machine Three Musketeers Electro Dragon
Three Musketeers Baby Dragon Electro Dragon Lumberjack
Three Musketeers Lumberjack
Three Musketeers Lumberjack
Three Musketeers Electro Dragon Lumberjack
Flying Machine Three Musketeers Baby Dragon Electro Dragon Lumberjack
Baby Dragon Flying Machine Electro Dragon Lumberjack
Three Musketeers Lumberjack
Flying Machine Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Flying Machine Baby Dragon Electro Dragon Lumberjack
Lumberjack Electro Dragon
Lumberjack
Three Musketeers Lumberjack
Flying Machine Three Musketeers Baby Dragon Electro Dragon
Flying Machine Lumberjack
Lumberjack
Electro Dragon Flying Machine Baby Dragon
Three Musketeers
Flying Machine Electro Dragon Lumberjack
Three Musketeers Lumberjack
Flying Machine Three Musketeers Baby Dragon Electro Dragon
Electro Dragon Flying Machine Three Musketeers Baby Dragon Lumberjack
Flying Machine Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine
Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Electro Dragon
Three Musketeers Electro Dragon Lumberjack
Flying Machine Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Three Musketeers Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Three Musketeers Baby Dragon Electro Dragon
Flying Machine Three Musketeers Baby Dragon Electro Dragon
Three Musketeers
Flying Machine Three Musketeers Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Electro Dragon Flying Machine
Electro Dragon
Electro Dragon
Flying Machine Electro Dragon
Flying Machine Three Musketeers Baby Dragon Electro Dragon
Flying Machine Three Musketeers Baby Dragon Electro Dragon Lumberjack
Flying Machine Baby Dragon Electro Dragon
Flying Machine Three Musketeers Electro Dragon
Electro Dragon Flying Machine Baby Dragon
Flying Machine Electro Dragon
Electro Dragon Flying Machine Baby Dragon

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