My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Cannon Musketeer Hog Rider Goblin Barrel
Zap
Bats Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Musketeer Goblin Barrel
The Log
Cannon Firecracker Musketeer Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Musketeer Hog Rider Goblin Barrel
Fireball
Cannon Firecracker Musketeer Hog Rider Goblin Barrel
Poison
Bats Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Firecracker Goblin Barrel Void Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Firecracker

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Goblin Barrel
Knight
Bats Firecracker Musketeer Hog Rider Goblin Barrel
Cannon
Firecracker
Knight Hog Rider Bats Goblin Barrel
Musketeer
Knight Hog Rider
Hog Rider
Bats Knight Firecracker Musketeer Goblin Barrel Void
Goblin Barrel
Knight Bats Firecracker Hog Rider
Void
Hog Rider

Defense Synergies 5 5

Bats
Knight Cannon Firecracker Musketeer
Knight
Bats Cannon Firecracker Musketeer
Cannon
Knight Musketeer Bats Firecracker
Firecracker
Knight Bats Cannon Musketeer
Musketeer
Knight Cannon Bats Firecracker
Hog Rider
Goblin Barrel
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Musketeer Void
Bats Knight Cannon Firecracker Musketeer
Cannon Bats Knight Musketeer Void
Cannon Bats Knight Firecracker Musketeer
Firecracker
Bats Cannon Firecracker Musketeer
Bats Musketeer Cannon Firecracker Void
Cannon Musketeer Void
Cannon Musketeer
Knight Cannon Firecracker Musketeer
Bats Knight Cannon Firecracker Musketeer
Musketeer Bats Firecracker
Cannon Bats Knight Musketeer
Bats Cannon Firecracker
Knight Cannon
Cannon
Bats Knight Cannon Firecracker Musketeer
Cannon Bats Knight Firecracker Musketeer
Bats Knight Cannon Firecracker Musketeer
Cannon Musketeer
Bats Knight Cannon Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void
Void Knight Firecracker Musketeer
Bats Knight Musketeer
Bats Knight Musketeer
Knight Cannon Musketeer
Firecracker Bats Musketeer
Bats Knight Musketeer Void
Knight
Void Bats Knight Firecracker
Cannon Musketeer
Bats Knight Musketeer
Void
Knight Cannon
Cannon Firecracker Musketeer
Bats Knight Firecracker Musketeer
Bats Cannon Firecracker Musketeer
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Musketeer
Firecracker Void Musketeer
Void
Knight Firecracker Musketeer Void
Firecracker
Firecracker Bats Musketeer
Firecracker Musketeer
Firecracker
Void Firecracker
Bats Musketeer Void
Firecracker Void Knight Musketeer
Void Firecracker Musketeer
Knight Firecracker Musketeer Void
Firecracker Musketeer Void
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Bats
Void Firecracker Musketeer
Firecracker
Musketeer Void
Void
Void Musketeer
Musketeer Void
Firecracker
Firecracker Void Musketeer
Void Musketeer
Void Firecracker Musketeer
Bats Firecracker Musketeer
Bats Firecracker Musketeer Void
Void
Void Musketeer
Void Firecracker
Firecracker
Bats Musketeer Void
Firecracker Musketeer
Void Knight Firecracker Musketeer
Firecracker Musketeer
Void
Firecracker Musketeer
Bats Firecracker Musketeer
Firecracker Bats Musketeer Void
Void Firecracker Musketeer

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