My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Electro Giant Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Electro Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Dart Goblin
Zap
Dart Goblin Bandit
Barbarian Barrel
Knight Dart Goblin Executioner Royal Ghost Bandit Electro Wizard
The Log
Dart Goblin Bandit
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Executioner Royal Ghost Bandit Electro Wizard
Fireball
Dart Goblin Executioner Bandit Electro Wizard
Poison
Dart Goblin Executioner Electro Wizard
Lightning
Knight Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Royal Ghost Bandit Electro Wizard Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Dart Goblin Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Dart Goblin Executioner Royal Ghost Bandit
Knight
Dart Goblin Executioner Zap Electro Wizard
Dart Goblin
Knight Zap Bandit
Executioner
Knight Zap Bandit
Electro Giant
Royal Ghost
Zap Bandit Electro Wizard
Bandit
Zap Dart Goblin Executioner Royal Ghost Electro Wizard
Electro Wizard
Zap Knight Royal Ghost Bandit

Defense Synergies 4 10

Zap
Electro Wizard Knight Dart Goblin Executioner Royal Ghost Bandit
Knight
Dart Goblin Executioner Electro Wizard Zap
Dart Goblin
Knight Zap Bandit Electro Wizard
Executioner
Knight Zap Bandit
Electro Giant
Royal Ghost
Zap Electro Wizard
Bandit
Zap Dart Goblin Executioner Electro Wizard
Electro Wizard
Zap Knight Dart Goblin Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Executioner Electro Wizard
Zap Knight Dart Goblin Executioner Bandit Electro Wizard
Knight Dart Goblin Executioner Bandit Electro Wizard
Knight Dart Goblin Bandit Electro Wizard
Zap Dart Goblin Executioner Royal Ghost Bandit Electro Wizard
Dart Goblin Electro Wizard Zap Executioner
Zap Dart Goblin Electro Giant Bandit Electro Wizard
Knight Dart Goblin Royal Ghost Bandit Electro Wizard
Dart Goblin Executioner Electro Wizard Zap Knight Electro Giant Royal Ghost Bandit
Executioner Zap Dart Goblin Electro Wizard
Zap Knight Bandit Electro Wizard
Executioner Zap Dart Goblin Royal Ghost Electro Wizard
Knight Bandit Electro Wizard
Zap Electro Giant Bandit Electro Wizard
Knight Executioner Electro Wizard
Zap Knight Dart Goblin Executioner Royal Ghost Bandit Electro Wizard
Zap Executioner Knight Dart Goblin Royal Ghost Bandit Electro Wizard
Dart Goblin Electro Wizard
Royal Ghost Knight Dart Goblin Executioner Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Giant Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Executioner Royal Ghost
Bandit Zap Knight Electro Wizard
Zap Knight Bandit Electro Wizard
Knight Executioner Bandit
Executioner Electro Giant Zap Dart Goblin Electro Wizard
Knight Dart Goblin Bandit Electro Wizard
Knight
Zap Electro Wizard Knight Bandit
Dart Goblin
Knight Dart Goblin
Zap Electro Giant Electro Wizard
Knight Executioner Bandit
Dart Goblin Executioner Electro Giant
Electro Giant Electro Wizard Zap Knight Dart Goblin Executioner
Executioner Zap Dart Goblin Electro Giant Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Royal Ghost Bandit
Zap Dart Goblin Executioner Royal Ghost Bandit Electro Wizard
Dart Goblin Bandit
Knight Dart Goblin
Executioner Zap
Executioner Electro Giant Zap Dart Goblin
Dart Goblin Executioner
Zap Dart Goblin Executioner
Zap Dart Goblin Bandit
Electro Wizard
Zap Knight Dart Goblin Bandit Electro Wizard
Zap Dart Goblin Executioner
Knight Dart Goblin Executioner Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Executioner Bandit
Dart Goblin Executioner Bandit
Zap Dart Goblin Executioner Bandit Electro Wizard
Zap Dart Goblin Electro Giant
Zap
Zap Electro Giant Executioner
Zap Dart Goblin Executioner Royal Ghost Bandit Electro Wizard
Zap Bandit
Zap Dart Goblin Bandit
Zap Dart Goblin Executioner Electro Giant Electro Wizard
Zap Electro Wizard Dart Goblin Electro Giant
Zap Dart Goblin Bandit
Zap Electro Wizard
Zap Electro Wizard Dart Goblin Bandit
Zap Dart Goblin Executioner Electro Wizard
Knight Dart Goblin Executioner Electro Wizard
Zap Dart Goblin Executioner
Zap Electro Giant
Dart Goblin Executioner
Zap Electro Giant Dart Goblin Electro Wizard
Zap Dart Goblin Executioner Electro Wizard
Zap Dart Goblin Executioner Electro Giant Royal Ghost Bandit Electro Wizard

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