My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Baby Dragon Miner
Zap
Guards
Barbarian Barrel
Tesla Valkyrie Guards Electro Wizard
The Log
Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Baby Dragon Bowler Miner Electro Wizard
Fireball
Tesla Baby Dragon Bowler Electro Wizard
Poison
Guards Electro Wizard
Lightning
Tesla Valkyrie Baby Dragon Bowler Electro Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Miner Tesla Valkyrie Baby Dragon Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Miner Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Baby Dragon Electro Wizard
Guards
Miner The Log
Baby Dragon
Valkyrie Bowler Miner Electro Wizard
Bowler
Baby Dragon The Log Miner Electro Wizard
The Log
Guards Bowler Miner
Miner
Guards Baby Dragon Bowler The Log Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Bowler Miner

Defense Synergies 2 17

Tesla
The Log Valkyrie Guards Baby Dragon Bowler Electro Wizard
Valkyrie
Tesla Baby Dragon Bowler The Log Electro Wizard
Guards
Tesla Baby Dragon The Log Electro Wizard
Baby Dragon
Tesla Valkyrie Guards Bowler The Log
Bowler
The Log Tesla Valkyrie Baby Dragon Electro Wizard
The Log
Tesla Bowler Valkyrie Guards Baby Dragon Miner Electro Wizard
Miner
The Log
Electro Wizard
Tesla Valkyrie Guards Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Valkyrie Baby Dragon The Log Electro Wizard
Tesla Valkyrie The Log Electro Wizard
Tesla Bowler Valkyrie Electro Wizard
Tesla Valkyrie Guards Bowler Electro Wizard
Valkyrie Bowler The Log
Bowler The Log Tesla Valkyrie Guards Baby Dragon Electro Wizard
Tesla Electro Wizard Baby Dragon
Bowler Tesla Valkyrie Baby Dragon The Log Electro Wizard
Tesla
Guards Tesla Valkyrie Bowler Miner Electro Wizard
Valkyrie Guards Electro Wizard Tesla Baby Dragon Bowler The Log
Tesla Baby Dragon Electro Wizard
Tesla Bowler Valkyrie Guards The Log Electro Wizard
Valkyrie Bowler Tesla Guards Baby Dragon The Log Electro Wizard
Tesla Electro Wizard
Tesla Bowler The Log Electro Wizard
Tesla Valkyrie Bowler Electro Wizard
Tesla Valkyrie Guards Baby Dragon Bowler The Log Electro Wizard
Valkyrie Baby Dragon The Log Tesla Guards Bowler Electro Wizard
Tesla Electro Wizard
Valkyrie Bowler Tesla Guards Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Bowler Electro Wizard
Electro Wizard Tesla Valkyrie Baby Dragon Bowler The Log Miner
Guards Valkyrie Bowler The Log Electro Wizard
Valkyrie Guards Bowler Tesla The Log Electro Wizard
Tesla Valkyrie Guards Bowler
Tesla Baby Dragon Electro Wizard
Guards Tesla Valkyrie Bowler Electro Wizard
Tesla Valkyrie
Electro Wizard Valkyrie Baby Dragon The Log
Tesla Guards
Tesla Valkyrie Guards Bowler
Valkyrie Guards Bowler The Log Electro Wizard
Bowler Tesla Valkyrie Guards
Tesla Valkyrie Baby Dragon Bowler
Tesla Guards Electro Wizard Valkyrie Baby Dragon Bowler The Log
Valkyrie Bowler Tesla Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon The Log
Baby Dragon Bowler The Log Miner Electro Wizard
Baby Dragon The Log Miner
Valkyrie Guards The Log
Valkyrie Baby Dragon Bowler The Log
Baby Dragon
Baby Dragon Bowler The Log
The Log Baby Dragon Bowler
The Log Miner
Guards Bowler Electro Wizard
Miner Valkyrie Bowler The Log Electro Wizard
Baby Dragon
Baby Dragon Bowler The Log Miner
Baby Dragon
Baby Dragon The Log
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log Electro Wizard
Valkyrie Baby Dragon Bowler The Log Miner
Baby Dragon Bowler The Log
Bowler The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Bowler
The Log Miner Baby Dragon Bowler Electro Wizard
Baby Dragon Bowler The Log Miner
Miner Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard Guards
Bowler
The Log Miner
Electro Wizard
Bowler The Log
Electro Wizard Guards
Baby Dragon Electro Wizard
The Log
Miner Valkyrie Baby Dragon Bowler Electro Wizard
The Log Baby Dragon Bowler
Guards Baby Dragon Bowler The Log Electro Wizard
Electro Wizard
Baby Dragon Bowler The Log Miner Electro Wizard

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