My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Elixir Golem Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner
Giant Snowball
Baby Dragon Miner
Zap
Barbarian Barrel
Knight Heal Spirit Elixir Golem Hunter
The Log
Heal Spirit Elixir Golem Mini P.E.K.K.A Hunter
Earthquake
Elixir Golem
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Elixir Golem Mini P.E.K.K.A Baby Dragon Hunter Miner
Fireball
Elixir Golem Baby Dragon Hunter
Poison
Elixir Golem Hunter
Lightning
Knight Mini P.E.K.K.A Baby Dragon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Heal Spirit Elixir Golem Mini P.E.K.K.A Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Knight Elixir Golem Miner Mini P.E.K.K.A Baby Dragon Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Knight Elixir Golem

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Mini P.E.K.K.A Miner
Knight
Baby Dragon Arrows Heal Spirit Hunter Miner
Heal Spirit
Elixir Golem Knight Mini P.E.K.K.A Baby Dragon Hunter
Elixir Golem
Heal Spirit Arrows Mini P.E.K.K.A Baby Dragon Hunter
Mini P.E.K.K.A
Arrows Heal Spirit Elixir Golem Baby Dragon Hunter
Baby Dragon
Knight Heal Spirit Elixir Golem Mini P.E.K.K.A Miner
Hunter
Knight Heal Spirit Elixir Golem Mini P.E.K.K.A
Miner
Arrows Knight Baby Dragon

Defense Synergies 1 6

Arrows
Knight Mini P.E.K.K.A
Knight
Hunter Arrows Mini P.E.K.K.A Baby Dragon
Heal Spirit
Elixir Golem
Mini P.E.K.K.A
Arrows Knight Baby Dragon Hunter
Baby Dragon
Knight Mini P.E.K.K.A
Hunter
Knight Mini P.E.K.K.A
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Mini P.E.K.K.A Hunter Knight
Mini P.E.K.K.A Hunter Knight
Mini P.E.K.K.A Hunter Knight
Arrows Mini P.E.K.K.A
Arrows Baby Dragon Hunter
Hunter Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A Hunter
Knight Mini P.E.K.K.A Hunter Miner
Arrows Knight Baby Dragon Hunter
Arrows Hunter Baby Dragon
Mini P.E.K.K.A Hunter Knight
Arrows Mini P.E.K.K.A Baby Dragon Hunter
Mini P.E.K.K.A Knight Hunter
Mini P.E.K.K.A Hunter
Arrows Knight Mini P.E.K.K.A Hunter
Arrows Knight Baby Dragon Hunter
Arrows Baby Dragon Hunter Knight
Mini P.E.K.K.A Hunter
Arrows Knight Mini P.E.K.K.A Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Baby Dragon Hunter Miner
Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Knight
Knight Mini P.E.K.K.A Hunter
Arrows Baby Dragon Hunter
Mini P.E.K.K.A Knight Hunter
Mini P.E.K.K.A Knight Hunter
Knight Mini P.E.K.K.A Baby Dragon
Knight Mini P.E.K.K.A Hunter
Arrows
Mini P.E.K.K.A Knight Hunter
Baby Dragon
Knight Mini P.E.K.K.A Baby Dragon Hunter
Arrows Mini P.E.K.K.A Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Knight
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows Miner
Mini P.E.K.K.A
Miner Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon Hunter Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Hunter
Arrows Baby Dragon Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows Miner Baby Dragon Hunter
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Hunter
Mini P.E.K.K.A
Arrows Hunter Miner
Arrows
Arrows
Arrows Baby Dragon Hunter
Arrows
Miner Knight Mini P.E.K.K.A Baby Dragon Hunter
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Miner

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