My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Wall Breakers Skeleton Army
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Wall Breakers Skeleton Army
Fireball
Firecracker Elite Barbarians Wall Breakers Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Firecracker Skeleton Army Mini P.E.K.K.A Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Wall Breakers Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mirror Mini P.E.K.K.A Wall Breakers
Firecracker
Zap Elite Barbarians Mini P.E.K.K.A Mirror Wall Breakers
Elite Barbarians
Zap Firecracker
Mini P.E.K.K.A
Zap Firecracker Mirror
Mirror
Zap Firecracker Mini P.E.K.K.A Wall Breakers Skeleton Army
Wall Breakers
Zap Firecracker Mirror
Skeleton Army
Mirror
Archer Queen

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Mirror Firecracker Elite Barbarians Skeleton Army Archer Queen
Firecracker
Zap Mini P.E.K.K.A Mirror Skeleton Army
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Elite Barbarians Mirror Skeleton Army
Mirror
Zap Skeleton Army Firecracker Mini P.E.K.K.A
Wall Breakers
Skeleton Army
Mirror Zap Firecracker Mini P.E.K.K.A Archer Queen
Archer Queen
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Elite Barbarians Mini P.E.K.K.A Skeleton Army Zap Firecracker
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Firecracker
Zap Firecracker
Zap
Mini P.E.K.K.A Elite Barbarians Skeleton Army Archer Queen
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Skeleton Army Zap Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Zap Firecracker Elite Barbarians Skeleton Army
Zap Firecracker
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Firecracker Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Zap Firecracker Elite Barbarians Mini P.E.K.K.A
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker Zap
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Zap Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army
Elite Barbarians Mini P.E.K.K.A
Skeleton Army Zap Elite Barbarians Archer Queen
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Zap Firecracker Mini P.E.K.K.A Archer Queen
Zap Firecracker Elite Barbarians Mini P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker Archer Queen
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Elite Barbarians Zap Firecracker
Zap Firecracker
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap Skeleton Army
Zap Firecracker Archer Queen
Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap Archer Queen
Firecracker Elite Barbarians Archer Queen
Zap Firecracker Elite Barbarians Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker Archer Queen

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