My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Wall Breakers Skeleton Army
Giant Snowball
Bomber Bats Battle Ram Wall Breakers Skeleton Army
Zap
Bomber Bats Firecracker Battle Ram Wall Breakers Skeleton Army
Barbarian Barrel
Bomber Firecracker Battle Ram Wall Breakers Skeleton Army
The Log
Bomber Firecracker Battle Ram Wall Breakers Skeleton Army
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Bats Firecracker Wall Breakers Skeleton Army
Royal Delivery
Bomber Bats Firecracker Battle Ram Wall Breakers Skeleton Army
Fireball
Bomber Firecracker Battle Ram Wall Breakers Skeleton Army
Poison
Bomber Bats Firecracker Skeleton Army
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Wall Breakers Rage Firecracker Skeleton Army Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Bats Wall Breakers

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram
Bats
Bomber Firecracker Battle Ram Wall Breakers Rage
Firecracker
Bats Battle Ram Mirror Wall Breakers
Battle Ram
Bomber Bats Firecracker Mirror Wall Breakers
Mirror
Firecracker Battle Ram Wall Breakers Skeleton Army
Wall Breakers
Bats Firecracker Battle Ram Mirror
Rage
Bats
Skeleton Army
Mirror

Defense Synergies 1 4

Bomber
Bats
Bats
Bomber Firecracker
Firecracker
Bats Mirror Skeleton Army
Battle Ram
Mirror
Skeleton Army Firecracker
Wall Breakers
Rage
Skeleton Army
Mirror Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Skeleton Army Bomber Bats Firecracker
Skeleton Army Bomber Bats
Skeleton Army Bomber Bats Firecracker
Bomber Firecracker Skeleton Army
Skeleton Army Bomber Bats Firecracker
Bats Firecracker
Skeleton Army
Skeleton Army Bomber Firecracker
Bats Skeleton Army Bomber Firecracker
Bats Firecracker
Skeleton Army Bomber Bats
Bomber Skeleton Army Bats Firecracker
Skeleton Army
Skeleton Army
Bomber Bats Firecracker Skeleton Army
Bomber Bats Firecracker Skeleton Army
Bomber Bats Firecracker
Bomber Skeleton Army Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Firecracker
Skeleton Army Bats
Skeleton Army Bats
Skeleton Army
Firecracker Bats
Skeleton Army Bats
Skeleton Army
Bats Firecracker Skeleton Army
Skeleton Army
Bats
Skeleton Army
Skeleton Army
Bomber Firecracker Skeleton Army
Skeleton Army Bomber Bats Firecracker
Bats Bomber Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker Bats
Bomber Firecracker
Firecracker
Firecracker
Bats
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber Bats
Bomber Firecracker
Bomber Firecracker
Firecracker Bomber
Firecracker
Firecracker
Bats Firecracker
Bats Firecracker
Bomber
Firecracker
Firecracker
Bats Skeleton Army
Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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