My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Phoenix Mother Witch Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Barbarian Hut Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Royal Hogs Inferno Dragon
Zap
Goblin Gang Royal Hogs Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Royal Hogs Barbarian Hut Giant Skeleton
The Log
Ice Spirit Goblin Gang Royal Hogs Barbarian Hut Giant Skeleton
Earthquake
Goblin Gang Royal Hogs Barbarian Hut
Arrows
Ice Spirit Goblin Gang Royal Hogs
Royal Delivery
Ice Spirit Goblin Gang Royal Hogs Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Royal Hogs Barbarian Hut Inferno Dragon
Poison
Goblin Gang Royal Hogs Barbarian Hut
Lightning
Barbarian Hut Inferno Dragon
Rocket
Royal Hogs Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Earthquake Fireball Inferno Dragon Royal Hogs Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Earthquake Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Barbarian Hut Giant Skeleton Inferno Dragon
Goblin Gang
Royal Hogs Barbarian Hut Giant Skeleton
Earthquake
Royal Hogs Fireball Barbarian Hut Giant Skeleton
Fireball
Earthquake Royal Hogs
Royal Hogs
Ice Spirit Earthquake Goblin Gang Fireball Barbarian Hut
Barbarian Hut
Ice Spirit Goblin Gang Earthquake Royal Hogs Giant Skeleton
Giant Skeleton
Ice Spirit Goblin Gang Earthquake Barbarian Hut
Inferno Dragon
Ice Spirit

Defense Synergies 1 11

Ice Spirit
Goblin Gang Earthquake Fireball Giant Skeleton Inferno Dragon
Goblin Gang
Ice Spirit Barbarian Hut Giant Skeleton Inferno Dragon
Earthquake
Ice Spirit Fireball Barbarian Hut
Fireball
Ice Spirit Earthquake Barbarian Hut
Royal Hogs
Barbarian Hut
Goblin Gang Earthquake Fireball Inferno Dragon
Giant Skeleton
Ice Spirit Goblin Gang
Inferno Dragon
Ice Spirit Goblin Gang Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Fireball
Barbarian Hut Inferno Dragon Ice Spirit Goblin Gang
Goblin Gang Barbarian Hut Giant Skeleton Inferno Dragon
Barbarian Hut Inferno Dragon Goblin Gang
Earthquake Fireball Giant Skeleton
Goblin Gang Fireball Earthquake
Inferno Dragon Ice Spirit Goblin Gang Fireball Barbarian Hut
Earthquake Barbarian Hut Fireball Giant Skeleton
Barbarian Hut Inferno Dragon Goblin Gang
Goblin Gang Ice Spirit Giant Skeleton
Goblin Gang Earthquake Fireball Giant Skeleton
Inferno Dragon Goblin Gang Fireball Barbarian Hut
Barbarian Hut Ice Spirit Goblin Gang Earthquake Fireball Giant Skeleton
Fireball Barbarian Hut Ice Spirit Goblin Gang Earthquake
Barbarian Hut Inferno Dragon Goblin Gang
Barbarian Hut Ice Spirit Goblin Gang Fireball Inferno Dragon
Barbarian Hut Goblin Gang Fireball
Ice Spirit Fireball Goblin Gang Barbarian Hut
Earthquake Ice Spirit Fireball Barbarian Hut Giant Skeleton Inferno Dragon
Barbarian Hut Inferno Dragon
Goblin Gang Earthquake Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Fireball Giant Skeleton
Fireball Goblin Gang Inferno Dragon
Goblin Gang Giant Skeleton Ice Spirit Barbarian Hut
Goblin Gang Giant Skeleton Fireball Barbarian Hut
Barbarian Hut Giant Skeleton Goblin Gang Inferno Dragon
Fireball Ice Spirit Goblin Gang
Goblin Gang Fireball Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut Inferno Dragon
Giant Skeleton Ice Spirit Fireball Barbarian Hut Inferno Dragon
Goblin Gang Barbarian Hut Inferno Dragon
Inferno Dragon Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Barbarian Hut
Fireball Barbarian Hut
Goblin Gang Ice Spirit Fireball Barbarian Hut Giant Skeleton Inferno Dragon
Earthquake Fireball Barbarian Hut Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Barbarian Hut Giant Skeleton
Fireball
Earthquake Fireball Barbarian Hut Giant Skeleton
Earthquake Fireball Barbarian Hut Giant Skeleton
Fireball Earthquake
Fireball Ice Spirit
Earthquake
Earthquake Fireball Ice Spirit Barbarian Hut
Fireball
Goblin Gang Fireball
Earthquake Fireball
Fireball
Earthquake Fireball Barbarian Hut
Earthquake Fireball
Earthquake Fireball Barbarian Hut
Earthquake Fireball Barbarian Hut
Earthquake Fireball Barbarian Hut
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Giant Skeleton
Fireball
Earthquake Fireball Barbarian Hut
Earthquake Ice Spirit Fireball
Inferno Dragon
Fireball Earthquake
Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Earthquake Fireball
Ice Spirit Fireball
Giant Skeleton
Earthquake Fireball
Earthquake Ice Spirit Goblin Gang Fireball Barbarian Hut
Fireball
Fireball
Fireball Goblin Gang
Earthquake Fireball
Fireball Giant Skeleton
Ice Spirit Goblin Gang Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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