My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Graveyard
Giant Snowball
Bats Tombstone Graveyard
Zap
Bats Tombstone Graveyard
Barbarian Barrel
Knight Tombstone Executioner Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Bats Tombstone Graveyard
Royal Delivery
Bats Knight Executioner Graveyard
Fireball
Tombstone Executioner
Poison
Bats Tombstone Executioner Graveyard
Lightning
Knight Tombstone Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tombstone Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tombstone Tornado Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Tombstone

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Zap Graveyard
Zap
Giant Tornado Graveyard Bats Knight Executioner
Knight
Bats Executioner Graveyard Zap
Tombstone
Giant
Bats Zap Graveyard Tornado Executioner
Tornado
Zap Executioner Giant Graveyard
Executioner
Knight Tornado Zap Giant
Graveyard
Zap Knight Giant Bats Tornado

Defense Synergies 3 6

Bats
Knight Zap
Zap
Bats Knight Tombstone Tornado Executioner
Knight
Bats Executioner Zap Tornado
Tombstone
Zap
Giant
Tornado
Executioner Zap Knight
Executioner
Knight Tornado Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Executioner
Bats Zap Knight Tombstone Executioner
Tornado Bats Knight Tombstone Executioner
Bats Knight Tombstone
Tombstone Tornado
Tornado Bats Zap Executioner
Bats Tornado Zap Tombstone Executioner
Zap
Tombstone Tornado
Knight Tornado
Bats Executioner Zap Knight Tombstone Tornado
Executioner Bats Zap Tornado
Tombstone Bats Zap Knight
Executioner Bats Zap Tombstone Tornado
Knight Tombstone
Tornado Zap
Bats Knight Tombstone Tornado Executioner
Tombstone Bats Zap Knight Tornado Executioner
Zap Tornado Executioner Bats Knight Tombstone
Tornado
Bats Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone
Zap Knight Executioner
Tombstone Bats Zap Knight
Bats Zap Knight Tornado
Knight Tombstone Executioner
Executioner Bats Zap Tornado
Bats Knight Tombstone
Knight
Zap Bats Knight Tombstone Tornado
Tombstone
Bats Knight Tombstone
Zap Tornado
Knight Tombstone Executioner
Executioner
Tombstone Bats Zap Knight Tornado Executioner
Bats Executioner Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats
Zap
Zap
Zap Bats Tombstone
Zap Tornado Executioner
Knight Executioner
Zap Executioner
Zap Tornado
Executioner
Zap Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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