My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Zap
Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Dart Goblin Goblin Barrel Skeleton Army Electro Wizard Magic Archer
The Log
Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Fireball
Dart Goblin Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Poison
Dart Goblin Skeleton Army Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Dart Goblin Magic Archer Mega Knight
Dart Goblin
Goblin Barrel Zap Mega Knight
Goblin Barrel
Dart Goblin Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Zap Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Dart Goblin Goblin Barrel Electro Wizard Magic Archer

Defense Synergies 2 17

Zap
Electro Wizard Mega Knight Dart Goblin Skeleton Army Inferno Dragon Magic Archer
Dart Goblin
Zap Skeleton Army Electro Wizard Inferno Dragon Magic Archer Mega Knight
Goblin Barrel
Skeleton Army
Zap Dart Goblin Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Zap Dart Goblin Skeleton Army Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Zap Dart Goblin Skeleton Army Electro Wizard Mega Knight
Magic Archer
Zap Dart Goblin Skeleton Army Electro Wizard Mega Knight
Mega Knight
Zap Dart Goblin Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Zap Dart Goblin Electro Wizard Mega Knight
Skeleton Army Mega Knight Dart Goblin Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Dart Goblin Electro Wizard Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Dart Goblin Electro Wizard Magic Archer Mega Knight
Dart Goblin Electro Wizard Inferno Dragon Zap Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Dart Goblin Electro Wizard Mega Knight
Dart Goblin Skeleton Army Electro Wizard Zap Magic Archer Mega Knight
Inferno Dragon Zap Dart Goblin Electro Wizard Magic Archer
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Zap Dart Goblin Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeleton Army Electro Wizard
Mega Knight Zap Dart Goblin Skeleton Army Electro Wizard Magic Archer
Zap Dart Goblin Electro Wizard Inferno Dragon Magic Archer Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Inferno Dragon Mega Knight
Zap Dart Goblin Electro Wizard Magic Archer
Skeleton Army Dart Goblin Electro Wizard
Mega Knight Skeleton Army Inferno Dragon
Zap Electro Wizard Mega Knight Skeleton Army Inferno Dragon Magic Archer
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight
Dart Goblin Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Zap Dart Goblin Inferno Dragon Magic Archer
Mega Knight Zap Dart Goblin Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Zap Dart Goblin Electro Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Zap Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin
Electro Wizard
Zap Dart Goblin Electro Wizard Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer Dart Goblin Mega Knight
Zap Dart Goblin Electro Wizard Magic Archer Mega Knight
Zap Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Inferno Dragon
Zap Dart Goblin Electro Wizard Magic Archer
Zap Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer
Zap Electro Wizard Dart Goblin
Zap Dart Goblin Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
Magic Archer
Zap Electro Wizard Dart Goblin Skeleton Army Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Electro Wizard Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer Mega Knight

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