My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Royal Ghost Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram Little Prince
Zap
Archers Battle Ram Bandit Little Prince
Barbarian Barrel
Archers Battle Ram Royal Ghost Bandit Little Prince
The Log
Archers Battle Ram Bandit Little Prince
Earthquake
Archers
Arrows
Archers Little Prince
Royal Delivery
Archers Battle Ram P.E.K.K.A Royal Ghost Bandit Little Prince
Fireball
Archers Battle Ram Bandit Little Prince
Poison
Archers Little Prince
Lightning
Battle Ram Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Royal Ghost Bandit Little Prince Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Royal Ghost Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Archers Poison Royal Ghost Bandit Little Prince
Archers
Zap Battle Ram P.E.K.K.A Royal Ghost Bandit
Battle Ram
Zap Poison Bandit Archers P.E.K.K.A Royal Ghost
Poison
Battle Ram P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Archers Battle Ram
Royal Ghost
Zap Archers Battle Ram Poison Bandit Little Prince
Bandit
Battle Ram Zap Archers Royal Ghost Little Prince
Little Prince
Zap Royal Ghost Bandit

Defense Synergies 0 10

Zap
Archers Poison P.E.K.K.A Royal Ghost Bandit Little Prince
Archers
Zap P.E.K.K.A Bandit
Battle Ram
Poison
Zap
P.E.K.K.A
Zap Archers
Royal Ghost
Zap Little Prince
Bandit
Zap Archers Little Prince
Little Prince
Zap Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Archers Bandit
P.E.K.K.A Bandit
Poison P.E.K.K.A
Zap Archers Royal Ghost Bandit
Zap Archers Poison Little Prince
Zap Poison P.E.K.K.A Bandit
P.E.K.K.A
Archers Royal Ghost Bandit Little Prince
Archers Poison Zap Royal Ghost Bandit
Zap Archers Poison
P.E.K.K.A Zap Bandit
Zap Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Poison P.E.K.K.A
Zap Archers Royal Ghost Bandit Little Prince
Zap Poison Archers Royal Ghost Bandit Little Prince
P.E.K.K.A
Royal Ghost Archers Poison P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Royal Ghost Bandit
Poison Bandit Zap Archers Royal Ghost
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Poison Zap Archers
P.E.K.K.A Archers Bandit
P.E.K.K.A
Zap P.E.K.K.A Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Poison
P.E.K.K.A Bandit
Archers
Zap Archers Poison P.E.K.K.A Little Prince
Poison Zap Archers P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost Bandit
Poison Zap Royal Ghost Bandit
Poison Bandit
Poison
Poison Zap
Poison Zap
Archers Poison
Poison Zap
Poison Zap Bandit
Poison
Poison Zap Bandit
Poison Zap Archers
Poison Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Zap Archers Poison Bandit
Zap Poison Little Prince
Poison
Poison
Zap Poison
Zap Poison Little Prince
Poison Zap Royal Ghost Bandit
Zap Poison Bandit
Poison Zap Bandit
Poison Zap Archers Little Prince
Zap Poison
Poison Zap Bandit
Zap Poison
P.E.K.K.A
Poison
Zap Archers Bandit
Poison Zap Archers
Poison
Zap Poison
Zap Poison
P.E.K.K.A
Zap Poison
Zap Poison
Poison Zap Royal Ghost Bandit Little Prince

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