My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Royal Ghost Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Goblins Bats Little Prince
Zap
Goblins Bats Goblin Giant Sparky Little Prince
Barbarian Barrel
Goblins Royal Ghost Sparky Little Prince
The Log
Goblins Sparky Little Prince
Earthquake
Arrows
Goblins Bats Little Prince
Royal Delivery
Goblins Bats Royal Ghost Sparky Little Prince
Fireball
Sparky Little Prince
Poison
Bats Sparky Little Prince
Lightning
Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Void Royal Ghost Little Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Void

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Zap Goblin Giant Sparky
Zap
Void Goblin Giant Sparky Goblins Bats Royal Ghost Little Prince
Void
Zap Goblin Giant
Goblin Giant
Zap Sparky Bats Void Little Prince
Royal Ghost
Zap Little Prince
Sparky
Zap Goblin Giant Bats
Little Prince
Zap Goblin Giant Royal Ghost

Defense Synergies 1 11

Goblins
Zap Little Prince
Bats
Zap Goblin Giant Sparky
Zap
Goblin Giant Goblins Bats Void Royal Ghost Sparky Little Prince
Void
Zap
Goblin Giant
Zap Bats Sparky
Royal Ghost
Zap Little Prince
Sparky
Bats Zap Goblin Giant
Little Prince
Goblins Zap Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Goblin Giant Sparky
Sparky Goblins Bats Zap
Sparky Goblins Bats Void
Sparky Goblins Bats
Sparky
Goblins Bats Zap Royal Ghost
Bats Zap Void Little Prince
Zap Void Goblin Giant Sparky
Sparky Goblins
Goblins Royal Ghost Sparky Little Prince
Goblins Bats Zap Goblin Giant Royal Ghost
Bats Zap
Sparky Bats Zap
Sparky Goblins Bats Zap Royal Ghost
Sparky
Zap Sparky
Sparky Goblins Bats
Goblins Bats Zap Royal Ghost Little Prince
Zap Bats Royal Ghost Little Prince
Sparky
Royal Ghost Goblins Bats Goblin Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Void Royal Ghost Sparky
Void Zap Royal Ghost
Goblins Bats Zap Goblin Giant Sparky
Bats Zap Goblin Giant Sparky
Goblin Giant Sparky
Bats Zap Goblin Giant
Sparky Goblins Bats Void Goblin Giant
Goblin Giant Sparky
Zap Void Goblins Bats Sparky
Goblin Giant Sparky
Bats Sparky
Zap Void Goblin Giant
Goblin Giant Sparky
Sparky
Sparky Goblins Bats Zap Goblin Giant Little Prince
Bats Zap Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Ghost Sparky
Void Zap Royal Ghost
Void Goblin Giant Sparky
Void Sparky
Zap Sparky
Bats Zap Goblin Giant
Sparky
Zap
Void Zap
Goblins Bats Void Sparky
Void Zap Sparky
Void Zap
Void Sparky
Void
Zap Sparky
Zap Sparky
Sparky
Sparky
Bats Sparky
Void Zap Sparky
Zap Little Prince
Void Sparky
Void
Void Sparky
Zap Void
Zap Sparky Little Prince
Void Zap Royal Ghost Sparky
Void Zap Sparky
Void Zap Sparky
Bats Zap Sparky Little Prince
Zap Bats Void
Void Sparky
Void Zap Sparky
Zap Void Sparky
Sparky
Sparky
Zap Bats Void
Zap
Void Sparky
Zap
Void Zap Sparky
Sparky
Zap Bats Sparky
Bats Zap Void
Void Zap Goblin Giant Royal Ghost Sparky Little Prince

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