My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Cage Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Skeleton Dragons Barbarians Goblin Hut Wall Breakers Miner
Zap
Goblin Hut Wall Breakers
Barbarian Barrel
Barbarians Goblin Cage Goblin Hut Wall Breakers
The Log
Barbarians Goblin Cage Goblin Hut Wall Breakers
Earthquake
Barbarians Goblin Cage Goblin Hut
Arrows
Skeleton Dragons Goblin Hut Wall Breakers
Royal Delivery
Skeleton Dragons Barbarians Goblin Cage Goblin Hut Wall Breakers Miner
Fireball
Skeleton Dragons Barbarians Goblin Cage Goblin Hut Wall Breakers
Poison
Skeleton Dragons Barbarians Goblin Cage Goblin Hut
Lightning
Skeleton Dragons Goblin Cage Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Earthquake Miner Skeleton Dragons Goblin Cage Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Earthquake Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Miner Skeleton Dragons Goblin Cage Goblin Hut Wall Breakers
Skeleton Dragons
Zap Goblin Cage Goblin Hut Miner
Barbarians
Earthquake
Zap Goblin Hut Wall Breakers
Goblin Cage
Zap Skeleton Dragons Goblin Hut Wall Breakers Miner
Goblin Hut
Zap Skeleton Dragons Earthquake Goblin Cage Miner
Wall Breakers
Miner Zap Earthquake Goblin Cage
Miner
Zap Wall Breakers Skeleton Dragons Goblin Cage Goblin Hut

Defense Synergies 2 10

Zap
Skeleton Dragons Barbarians Earthquake Goblin Cage Goblin Hut Miner
Skeleton Dragons
Zap Goblin Cage Barbarians Earthquake Goblin Hut
Barbarians
Zap Skeleton Dragons
Earthquake
Zap Skeleton Dragons Goblin Cage Goblin Hut
Goblin Cage
Skeleton Dragons Zap Earthquake
Goblin Hut
Zap Skeleton Dragons Earthquake
Wall Breakers
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Skeleton Dragons Goblin Cage Goblin Hut
Barbarians Zap Skeleton Dragons Goblin Cage Goblin Hut
Barbarians Goblin Cage Goblin Hut Skeleton Dragons
Barbarians Goblin Cage Goblin Hut Skeleton Dragons
Barbarians Earthquake Goblin Cage
Zap Skeleton Dragons Earthquake
Skeleton Dragons Zap Goblin Cage Goblin Hut
Earthquake Zap Skeleton Dragons Barbarians Goblin Cage
Barbarians Goblin Cage Goblin Hut
Barbarians Miner
Skeleton Dragons Barbarians Zap Earthquake Goblin Hut
Skeleton Dragons Zap Goblin Hut
Barbarians Goblin Cage Goblin Hut Zap Skeleton Dragons Earthquake
Zap Skeleton Dragons Barbarians Earthquake Goblin Cage Goblin Hut
Barbarians Goblin Cage Goblin Hut
Barbarians Zap Goblin Cage Goblin Hut
Barbarians Skeleton Dragons Goblin Cage Goblin Hut
Goblin Cage Zap Skeleton Dragons Barbarians Goblin Hut
Zap Earthquake Goblin Cage Skeleton Dragons Barbarians Goblin Hut
Barbarians Goblin Cage Goblin Hut
Skeleton Dragons Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Goblin Cage Goblin Hut
Zap Skeleton Dragons Miner
Barbarians Zap Goblin Cage Goblin Hut
Zap Barbarians Goblin Cage
Barbarians Goblin Cage Goblin Hut
Skeleton Dragons Zap Goblin Hut
Barbarians Goblin Cage Goblin Hut
Barbarians Goblin Cage
Zap Goblin Cage Skeleton Dragons Barbarians Goblin Hut
Skeleton Dragons Barbarians Goblin Cage Goblin Hut
Barbarians Goblin Cage Goblin Hut
Zap Barbarians Goblin Cage
Barbarians Goblin Cage
Skeleton Dragons Barbarians Goblin Cage
Barbarians Goblin Hut Zap Skeleton Dragons Goblin Cage
Zap Skeleton Dragons Barbarians Earthquake Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons
Zap Skeleton Dragons Miner
Earthquake Skeleton Dragons Goblin Hut Miner
Earthquake Skeleton Dragons Barbarians
Zap Skeleton Dragons Earthquake
Skeleton Dragons Zap
Skeleton Dragons Earthquake
Earthquake Zap Skeleton Dragons
Miner Zap Skeleton Dragons
Miner Zap Skeleton Dragons Earthquake
Zap Skeleton Dragons
Earthquake Skeleton Dragons Goblin Hut Miner
Earthquake Skeleton Dragons
Earthquake Zap Skeleton Dragons Goblin Hut
Earthquake Zap Skeleton Dragons Goblin Hut
Earthquake Skeleton Dragons Goblin Hut
Earthquake
Skeleton Dragons
Zap Skeleton Dragons Earthquake
Zap Skeleton Dragons Earthquake Miner
Skeleton Dragons Earthquake
Skeleton Dragons
Earthquake Zap Skeleton Dragons Barbarians
Zap Earthquake Skeleton Dragons
Miner Zap Skeleton Dragons Earthquake
Zap Skeleton Dragons Miner
Miner Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Goblin Hut
Zap Skeleton Dragons Earthquake Miner
Zap Skeleton Dragons
Earthquake
Zap Earthquake Barbarians Goblin Hut
Zap Skeleton Dragons
Miner Skeleton Dragons
Zap Skeleton Dragons Earthquake
Zap
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Miner

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