My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats Inferno Tower
Barbarian Barrel
Musketeer Valkyrie Inferno Tower
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Valkyrie Hog Rider
Fireball
Musketeer Hog Rider Inferno Tower
Poison
Bats Musketeer Inferno Tower
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Void Fireball Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Void Fireball Mini P.E.K.K.A

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider
Mini P.E.K.K.A
Bats Musketeer Valkyrie Hog Rider
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A
Valkyrie
Bats Musketeer Hog Rider Mini P.E.K.K.A
Hog Rider
Bats Fireball Musketeer Valkyrie Mini P.E.K.K.A Void
Inferno Tower
Void
Hog Rider

Defense Synergies 1 12

Bats
Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Fireball
Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Mini P.E.K.K.A
Bats Fireball Musketeer Valkyrie
Musketeer
Valkyrie Bats Fireball Mini P.E.K.K.A Inferno Tower
Valkyrie
Musketeer Bats Fireball Mini P.E.K.K.A Inferno Tower
Hog Rider
Inferno Tower
Bats Fireball Musketeer Valkyrie
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Bats Musketeer Valkyrie
Mini P.E.K.K.A Inferno Tower Bats Musketeer Valkyrie Void
Mini P.E.K.K.A Inferno Tower Bats Musketeer Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Musketeer Valkyrie
Bats Musketeer Inferno Tower Fireball Void
Fireball Musketeer Valkyrie Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Bats Valkyrie Fireball Musketeer
Musketeer Inferno Tower Bats Fireball
Mini P.E.K.K.A Inferno Tower Bats Fireball Musketeer Valkyrie
Fireball Valkyrie Bats Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Fireball Bats Musketeer Valkyrie
Valkyrie Bats Fireball Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Valkyrie Bats Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Inferno Tower Void
Fireball Void Mini P.E.K.K.A Musketeer Valkyrie
Bats Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Bats Fireball Musketeer Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer Valkyrie
Fireball Bats Musketeer
Mini P.E.K.K.A Bats Fireball Musketeer Valkyrie Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Valkyrie
Void Bats Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Musketeer
Bats Mini P.E.K.K.A Musketeer Valkyrie Inferno Tower
Fireball Valkyrie Void
Mini P.E.K.K.A Fireball Valkyrie Inferno Tower
Fireball Musketeer Valkyrie
Inferno Tower Bats Fireball Mini P.E.K.K.A Musketeer Valkyrie
Bats Valkyrie Fireball Mini P.E.K.K.A Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Musketeer Valkyrie
Fireball Void Musketeer
Fireball Void
Fireball Musketeer Valkyrie Void
Fireball Valkyrie
Fireball Bats Musketeer
Musketeer
Fireball
Fireball Void
Bats Fireball Mini P.E.K.K.A Musketeer Void
Void Fireball Musketeer Valkyrie
Fireball Void Musketeer
Fireball Musketeer Void
Fireball Musketeer Void
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bats Mini P.E.K.K.A
Void Fireball Mini P.E.K.K.A Musketeer
Fireball Valkyrie
Fireball Musketeer Void
Fireball Void
Void Musketeer
Fireball Musketeer Void
Fireball Valkyrie
Fireball Void Musketeer
Fireball Void Musketeer
Fireball Void Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer Void
Fireball Mini P.E.K.K.A Void
Void Fireball Musketeer
Void Fireball
Fireball
Bats Fireball Musketeer Void
Fireball Musketeer
Fireball
Fireball Void Mini P.E.K.K.A Musketeer Valkyrie
Fireball Musketeer
Void Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer Void
Void Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: