My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Ice Golem Musketeer X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Musketeer
Zap
Bomber Archers X-Bow
Barbarian Barrel
Bomber Archers Tesla Musketeer X-Bow
The Log
Bomber Archers Musketeer X-Bow
Earthquake
Bomber Archers Tesla X-Bow
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Musketeer
Fireball
Bomber Archers Tesla Musketeer X-Bow
Poison
Bomber Archers Musketeer X-Bow
Lightning
Tesla Ice Golem Musketeer X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Archers Void Tesla Fireball Musketeer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Ice Golem Archers Void

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem X-Bow
Archers
Ice Golem X-Bow
Tesla
Ice Golem
Archers Musketeer X-Bow Bomber
Fireball
X-Bow
Musketeer
Ice Golem X-Bow
Void
X-Bow
Ice Golem Fireball Bomber Archers Musketeer

Defense Synergies 8 7

Bomber
Ice Golem Tesla X-Bow
Archers
Ice Golem Tesla X-Bow
Tesla
Ice Golem Musketeer X-Bow Bomber Archers Fireball
Ice Golem
Bomber Archers Tesla Musketeer X-Bow Fireball
Fireball
X-Bow Tesla Ice Golem Musketeer
Musketeer
Tesla Ice Golem Fireball
Void
X-Bow
Tesla Ice Golem Fireball Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Ice Golem Fireball Musketeer Void X-Bow
Bomber Tesla Musketeer X-Bow
Tesla Bomber Archers Musketeer Void
Tesla Bomber Musketeer
Bomber Fireball X-Bow
Fireball Bomber Archers Tesla Musketeer X-Bow
Tesla Musketeer Archers Fireball Void X-Bow
Tesla Ice Golem Fireball Musketeer Void X-Bow
Tesla Musketeer X-Bow
Bomber Archers Tesla Ice Golem Musketeer
Archers Bomber Tesla Ice Golem Fireball Musketeer X-Bow
Tesla Musketeer Archers Fireball
Tesla Bomber Fireball Musketeer X-Bow
Bomber Fireball Tesla X-Bow
Tesla X-Bow
Tesla Fireball X-Bow
Tesla Bomber Fireball Musketeer X-Bow
Tesla Fireball Bomber Archers Musketeer X-Bow
Bomber Archers Tesla Ice Golem Fireball Musketeer
Tesla Musketeer
Bomber Archers Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Ice Golem Fireball Void X-Bow
Fireball Void Bomber Archers Tesla Ice Golem Musketeer X-Bow
Ice Golem Musketeer
Tesla Ice Golem Fireball Musketeer X-Bow
Tesla Musketeer
Fireball Archers Tesla Ice Golem Musketeer
Archers Tesla Ice Golem Fireball Musketeer Void
Tesla
Void Ice Golem Fireball X-Bow
Tesla Musketeer
Tesla Musketeer
Fireball Void
Tesla Ice Golem Fireball
Bomber Archers Tesla Fireball Musketeer
Tesla Bomber Archers Ice Golem Fireball Musketeer X-Bow
Bomber Archers Tesla Ice Golem Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Ice Golem Musketeer X-Bow
Fireball Void Musketeer X-Bow
Fireball Void X-Bow
Ice Golem Fireball Musketeer Void
Bomber Fireball
Fireball Ice Golem Musketeer
Bomber Archers Musketeer
Fireball X-Bow Ice Golem
Fireball Void X-Bow
Fireball Musketeer Void X-Bow
Void Fireball Musketeer X-Bow
Fireball Void Archers Musketeer
Ice Golem Fireball Musketeer Void
Fireball Musketeer Void X-Bow
Ice Golem Fireball Musketeer X-Bow
X-Bow Bomber Fireball Musketeer
Fireball Musketeer X-Bow
Fireball
Bomber
Void Bomber Archers Fireball Musketeer X-Bow
Bomber Fireball X-Bow
Fireball Musketeer Void X-Bow
Fireball Void
Void Musketeer X-Bow
Fireball Musketeer Void X-Bow
Ice Golem Bomber Fireball
Fireball Void X-Bow Musketeer
Fireball Void Musketeer X-Bow
Fireball Void Musketeer X-Bow
Archers Ice Golem Fireball Musketeer X-Bow
Fireball Musketeer Void
Fireball Void
Void Bomber Fireball Musketeer X-Bow
Void Fireball
Fireball
Archers Fireball Musketeer Void X-Bow
Fireball Archers Musketeer
Fireball
Fireball Void Musketeer
Bomber Ice Golem Fireball Musketeer
Void Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer Void
Void Fireball Musketeer X-Bow

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