My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Electro Dragon Bowler
Fireball
Firecracker Elixir Golem Electro Dragon Bowler
Poison
Bats Firecracker Elixir Golem Electro Dragon
Lightning
Valkyrie Electro Dragon Bowler
Rocket
Valkyrie Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Elixir Golem Valkyrie Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem Bowler
Arrows
Mirror Elixir Golem Bowler
Firecracker
Elixir Golem Bats Valkyrie Mirror Bowler
Elixir Golem
Firecracker Bats Arrows Mirror Electro Dragon Bowler
Valkyrie
Bats Firecracker Electro Dragon
Mirror
Arrows Firecracker Elixir Golem
Electro Dragon
Elixir Golem Valkyrie Bowler
Bowler
Bats Arrows Firecracker Elixir Golem Electro Dragon

Defense Synergies 2 13

Bats
Firecracker Valkyrie Bowler
Arrows
Mirror Valkyrie Bowler
Firecracker
Valkyrie Bats Mirror Electro Dragon
Elixir Golem
Valkyrie
Firecracker Bats Arrows Mirror Electro Dragon Bowler
Mirror
Arrows Firecracker Valkyrie Electro Dragon Bowler
Electro Dragon
Firecracker Valkyrie Mirror Bowler
Bowler
Bats Arrows Valkyrie Mirror Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Electro Dragon
Bats Firecracker Valkyrie Electro Dragon
Bowler Bats Valkyrie Electro Dragon
Bats Firecracker Valkyrie Electro Dragon Bowler
Arrows Firecracker Valkyrie Bowler
Arrows Bowler Bats Firecracker Valkyrie Electro Dragon
Bats Arrows Firecracker Electro Dragon
Bowler Arrows Valkyrie Electro Dragon
Firecracker Valkyrie Bowler
Bats Valkyrie Arrows Firecracker Electro Dragon Bowler
Arrows Bats Firecracker Electro Dragon
Bowler Bats Valkyrie Electro Dragon
Valkyrie Bowler Bats Arrows Firecracker Electro Dragon
Bowler
Bats Arrows Firecracker Valkyrie Electro Dragon Bowler
Arrows Bats Firecracker Valkyrie Electro Dragon Bowler
Arrows Valkyrie Bats Firecracker Electro Dragon Bowler
Valkyrie Bowler Bats Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Arrows Firecracker Valkyrie Electro Dragon Bowler
Bats Valkyrie Electro Dragon Bowler
Valkyrie Bowler Bats
Valkyrie Bowler
Arrows Firecracker Bats Electro Dragon
Bats Valkyrie Bowler
Valkyrie
Electro Dragon Bats Firecracker Valkyrie
Bats Valkyrie Electro Dragon Bowler
Arrows Valkyrie Bowler
Bowler Valkyrie
Firecracker Valkyrie Electro Dragon Bowler
Electro Dragon Bats Firecracker Valkyrie Bowler
Bats Arrows Valkyrie Bowler Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon Bowler
Arrows Electro Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Bowler
Arrows Firecracker Bats Electro Dragon
Arrows Firecracker Bowler
Arrows Firecracker Electro Dragon Bowler
Arrows Firecracker Electro Dragon
Bats Electro Dragon Bowler
Firecracker Arrows Valkyrie Electro Dragon Bowler
Arrows Firecracker Electro Dragon
Firecracker Bowler
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon Bowler
Arrows Firecracker Electro Dragon Bowler
Arrows
Bats
Arrows Firecracker Electro Dragon Bowler
Arrows Firecracker Valkyrie Electro Dragon Bowler
Bowler
Arrows
Bowler
Arrows Electro Dragon
Arrows Firecracker Valkyrie Electro Dragon Bowler
Arrows Firecracker Electro Dragon Bowler
Arrows Electro Dragon Bowler
Arrows Firecracker
Bats Arrows Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Bowler
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Bowler
Bats Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Valkyrie Electro Dragon Bowler
Arrows Firecracker Electro Dragon Bowler
Arrows
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Bowler
Firecracker Bats Electro Dragon
Electro Dragon Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: