My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Prince
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Inferno Tower Prince
Barbarian Barrel
Archers Goblin Gang Valkyrie Inferno Tower
The Log
Archers Goblin Gang Prince
Earthquake
Archers Goblin Gang Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Valkyrie Prince
Fireball
Archers Goblin Gang Inferno Tower
Poison
Archers Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower Prince
Rocket
Valkyrie Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Valkyrie Inferno Tower Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Gang Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Prince Mega Knight
Arrows
Archers Prince Mega Knight
Goblin Gang
Valkyrie Prince
Valkyrie
Archers Prince Goblin Gang
Inferno Tower
Rocket
Prince
Valkyrie Mega Knight Archers Arrows Goblin Gang
Mega Knight
Prince Archers Arrows

Defense Synergies 3 12

Archers
Valkyrie Goblin Gang Inferno Tower Mega Knight
Arrows
Mega Knight Valkyrie Inferno Tower Prince
Goblin Gang
Inferno Tower Archers Valkyrie Prince
Valkyrie
Archers Arrows Goblin Gang Inferno Tower Prince
Inferno Tower
Goblin Gang Archers Arrows Valkyrie Prince Mega Knight
Rocket
Prince
Arrows Goblin Gang Valkyrie Inferno Tower
Mega Knight
Arrows Archers Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower
Inferno Tower Goblin Gang Valkyrie Prince Mega Knight
Goblin Gang Inferno Tower Rocket Prince Mega Knight Archers Valkyrie
Inferno Tower Prince Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Rocket Prince Mega Knight
Arrows Goblin Gang Archers Valkyrie Mega Knight
Inferno Tower Rocket Archers Arrows Goblin Gang
Rocket Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower Goblin Gang Prince
Goblin Gang Archers Valkyrie Inferno Tower Prince Mega Knight
Archers Goblin Gang Valkyrie Arrows Mega Knight
Arrows Inferno Tower Archers Goblin Gang
Inferno Tower Prince Mega Knight Goblin Gang Valkyrie Rocket
Valkyrie Rocket Mega Knight Arrows Goblin Gang Prince
Inferno Tower Goblin Gang Prince Mega Knight
Inferno Tower Rocket Goblin Gang Prince Mega Knight
Mega Knight Arrows Goblin Gang Valkyrie Inferno Tower Prince
Arrows Mega Knight Archers Goblin Gang Valkyrie Prince
Arrows Valkyrie Archers Mega Knight
Inferno Tower Prince
Goblin Gang Valkyrie Mega Knight Archers Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Archers Inferno Tower Prince
Archers Arrows Goblin Gang Valkyrie Rocket Prince Mega Knight
Goblin Gang Mega Knight Valkyrie Inferno Tower Rocket Prince
Goblin Gang Valkyrie Rocket Prince Mega Knight Inferno Tower
Inferno Tower Goblin Gang Valkyrie Prince Mega Knight
Arrows Rocket Archers Goblin Gang
Goblin Gang Rocket Prince Archers Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie Prince
Rocket Mega Knight Valkyrie Inferno Tower Prince
Inferno Tower Goblin Gang
Mega Knight Valkyrie Inferno Tower Prince
Rocket Mega Knight Arrows Valkyrie Prince
Rocket Prince Mega Knight Goblin Gang Valkyrie Inferno Tower
Archers Valkyrie Mega Knight
Goblin Gang Inferno Tower Archers Valkyrie Rocket Prince
Arrows Valkyrie Mega Knight Archers Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket Prince
Rocket Arrows Valkyrie Mega Knight
Arrows Rocket
Archers Arrows
Arrows
Arrows
Rocket Goblin Gang Prince
Rocket Arrows Valkyrie Prince
Archers Arrows Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Archers Arrows Prince Mega Knight
Rocket Arrows Valkyrie Mega Knight
Rocket Prince Mega Knight
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Valkyrie Mega Knight
Arrows
Arrows Prince Mega Knight
Rocket Arrows
Archers Arrows
Rocket
Arrows Rocket Mega Knight
Rocket Arrows
Prince Mega Knight
Rocket Arrows
Archers Goblin Gang Rocket Prince
Rocket Archers Arrows
Arrows
Goblin Gang Valkyrie Rocket Prince Mega Knight
Arrows
Rocket Arrows
Prince Mega Knight
Goblin Gang Rocket
Rocket
Rocket Prince Mega Knight

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