My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Night Witch Graveyard
Giant Snowball
Guards Baby Dragon Night Witch Graveyard
Zap
Guards Night Witch Graveyard
Barbarian Barrel
Tesla Guards Giant Skeleton Night Witch Graveyard
The Log
Guards Giant Skeleton Graveyard
Earthquake
Tesla Guards Graveyard
Arrows
Guards Night Witch Graveyard
Royal Delivery
Guards Baby Dragon Giant Skeleton Night Witch Graveyard
Fireball
Tesla Baby Dragon Night Witch
Poison
Guards Night Witch Graveyard
Lightning
Tesla Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Freeze Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Baby Dragon Freeze Night Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Freeze Giant Skeleton Night Witch
Tesla
Guards
Graveyard
Baby Dragon
Graveyard Giant Skeleton
Freeze
Graveyard Arrows
Giant Skeleton
Arrows Baby Dragon Night Witch Graveyard
Night Witch
Arrows Giant Skeleton Graveyard
Graveyard
Arrows Baby Dragon Freeze Guards Giant Skeleton Night Witch

Defense Synergies 0 8

Arrows
Tesla Giant Skeleton
Tesla
Arrows Guards Baby Dragon Night Witch
Guards
Tesla Baby Dragon Giant Skeleton
Baby Dragon
Tesla Guards Giant Skeleton
Freeze
Giant Skeleton
Arrows Guards Baby Dragon
Night Witch
Tesla
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon
Tesla Night Witch
Tesla Freeze Giant Skeleton Night Witch
Tesla Night Witch Guards
Arrows Giant Skeleton
Arrows Freeze Tesla Guards Baby Dragon Night Witch
Tesla Arrows Baby Dragon Freeze Night Witch
Arrows Tesla Baby Dragon Giant Skeleton
Tesla Night Witch
Guards Tesla Giant Skeleton Night Witch
Guards Arrows Tesla Baby Dragon Freeze Giant Skeleton Night Witch
Arrows Tesla Baby Dragon Night Witch
Tesla Night Witch Guards Freeze Giant Skeleton
Arrows Tesla Guards Baby Dragon Freeze Night Witch
Tesla
Tesla Freeze
Tesla Arrows Night Witch
Arrows Tesla Guards Baby Dragon Night Witch
Arrows Baby Dragon Freeze Tesla Guards Giant Skeleton
Tesla
Arrows Tesla Guards Baby Dragon Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Giant Skeleton
Arrows Tesla Baby Dragon
Guards Giant Skeleton
Guards Giant Skeleton Tesla Night Witch
Giant Skeleton Tesla Guards Night Witch
Arrows Tesla Baby Dragon Freeze
Guards Tesla Giant Skeleton Night Witch
Giant Skeleton Tesla
Freeze Giant Skeleton Baby Dragon
Tesla Guards
Tesla Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Tesla Guards Night Witch
Tesla Baby Dragon
Tesla Guards Baby Dragon Freeze Giant Skeleton Night Witch
Arrows Tesla Baby Dragon Freeze Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon Freeze Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Guards Freeze Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Guards Night Witch
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Night Witch
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon Giant Skeleton Night Witch
Arrows
Arrows Baby Dragon
Arrows Freeze Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Night Witch
Guards Freeze
Night Witch
Arrows Night Witch
Arrows Freeze
Giant Skeleton
Arrows
Guards Freeze Night Witch
Arrows Baby Dragon
Freeze
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows Giant Skeleton
Guards Baby Dragon Freeze Giant Skeleton
Baby Dragon Freeze Giant Skeleton

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