My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Lumberjack Night Witch Mother Witch Graveyard Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Giant Skeleton
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Tesla Wall Breakers Giant Skeleton Ice Wizard Electro Wizard
The Log
Skeletons Ice Spirit Wall Breakers Giant Skeleton
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit Wall Breakers
Royal Delivery
Skeletons Ice Spirit Wall Breakers Giant Skeleton Ice Wizard Electro Wizard
Fireball
Tesla Wall Breakers Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Tesla Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers The Log Ice Wizard Tesla Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Wall Breakers The Log

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Wall Breakers Giant Skeleton
Tesla
Wall Breakers
Ice Spirit The Log Electro Wizard
Giant Skeleton
Ice Spirit The Log Ice Wizard Electro Wizard
The Log
Wall Breakers Giant Skeleton
Ice Wizard
Giant Skeleton
Electro Wizard
Wall Breakers Giant Skeleton

Defense Synergies 2 16

Skeletons
Tesla Ice Spirit Giant Skeleton The Log Ice Wizard Electro Wizard
Ice Spirit
Skeletons Tesla Giant Skeleton The Log Ice Wizard Electro Wizard
Tesla
Skeletons The Log Ice Spirit Electro Wizard
Wall Breakers
Giant Skeleton
Skeletons Ice Spirit The Log Ice Wizard Electro Wizard
The Log
Tesla Skeletons Ice Spirit Giant Skeleton Ice Wizard Electro Wizard
Ice Wizard
Skeletons Ice Spirit Giant Skeleton The Log
Electro Wizard
Skeletons Ice Spirit Tesla Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Skeletons Ice Spirit Tesla The Log Ice Wizard Electro Wizard
Tesla Skeletons Giant Skeleton Ice Wizard Electro Wizard
Tesla Skeletons Ice Wizard Electro Wizard
Giant Skeleton The Log
The Log Skeletons Tesla Ice Wizard Electro Wizard
Tesla Electro Wizard Ice Spirit Ice Wizard
Tesla Giant Skeleton The Log Electro Wizard
Tesla Skeletons Ice Wizard
Skeletons Ice Spirit Tesla Giant Skeleton Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Skeletons Tesla Giant Skeleton The Log
Tesla Ice Wizard Electro Wizard
Tesla Skeletons Ice Spirit Giant Skeleton The Log Ice Wizard Electro Wizard
Ice Spirit Tesla The Log Electro Wizard
Tesla Electro Wizard
Ice Spirit Tesla The Log Electro Wizard
Tesla Skeletons Electro Wizard
Ice Spirit Tesla The Log Ice Wizard Electro Wizard
The Log Ice Spirit Tesla Giant Skeleton Ice Wizard Electro Wizard
Tesla Electro Wizard
Tesla Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton Electro Wizard
Electro Wizard Tesla The Log
Giant Skeleton Skeletons Ice Spirit The Log Electro Wizard
Giant Skeleton Tesla The Log Electro Wizard
Giant Skeleton Skeletons Tesla
Skeletons Ice Spirit Tesla Ice Wizard Electro Wizard
Skeletons Tesla Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Tesla
Giant Skeleton Electro Wizard Skeletons Ice Spirit The Log
Skeletons Tesla
Tesla Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Skeletons Tesla
Tesla
Tesla Electro Wizard Skeletons Ice Spirit Giant Skeleton The Log
Tesla Giant Skeleton The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Ice Wizard Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Ice Spirit Ice Wizard
The Log
The Log Ice Spirit Ice Wizard
The Log
Electro Wizard
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
Giant Skeleton The Log
The Log
The Log
The Log Ice Spirit Ice Wizard
The Log Ice Wizard Electro Wizard
The Log
The Log
Ice Wizard Electro Wizard
Electro Wizard Ice Spirit
The Log
Ice Spirit Electro Wizard
Giant Skeleton
The Log
Electro Wizard Ice Spirit
Ice Wizard Electro Wizard
The Log
Electro Wizard
The Log
Giant Skeleton
Ice Spirit Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard

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