My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Bowler Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Knight
The Log
Skeletons Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Mini P.E.K.K.A Hog Rider Bowler
Fireball
Hog Rider Bowler
Poison
Bats
Lightning
Knight Mini P.E.K.K.A Bowler Archer Queen
Rocket
Hog Rider Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Mini P.E.K.K.A Hog Rider Bowler Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Knight Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider Mini P.E.K.K.A Bowler
Knight
Bats Hog Rider Archer Queen
Mini P.E.K.K.A
Bats Hog Rider Bowler Electro Giant
Hog Rider
Bats Knight Mini P.E.K.K.A Bowler Archer Queen
Bowler
Bats Mini P.E.K.K.A Hog Rider
Electro Giant
Mini P.E.K.K.A Archer Queen
Archer Queen
Knight Hog Rider Electro Giant

Defense Synergies 2 11

Skeletons
Bats Knight Mini P.E.K.K.A Bowler Archer Queen
Bats
Knight Skeletons Mini P.E.K.K.A Bowler
Knight
Bats Archer Queen Skeletons Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Skeletons Bats Knight Bowler Electro Giant
Hog Rider
Bowler
Skeletons Bats Knight Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Archer Queen
Knight Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight
Mini P.E.K.K.A Skeletons Bats Knight
Mini P.E.K.K.A Bowler Skeletons Bats Knight
Mini P.E.K.K.A Skeletons Bats Knight Bowler
Mini P.E.K.K.A Bowler
Bowler Skeletons Bats
Bats
Bowler Electro Giant
Mini P.E.K.K.A Skeletons Archer Queen
Knight Skeletons Mini P.E.K.K.A Bowler
Bats Skeletons Knight Bowler Electro Giant
Bats
Mini P.E.K.K.A Bowler Skeletons Bats Knight
Bowler Bats Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Bowler Electro Giant
Skeletons Bats Knight Mini P.E.K.K.A Bowler
Bats Knight Bowler
Bats Knight Bowler
Mini P.E.K.K.A
Bowler Bats Knight Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Bowler Electro Giant
Knight Mini P.E.K.K.A Bowler
Skeletons Bats Knight Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Bats Knight
Skeletons Knight Mini P.E.K.K.A Bowler
Electro Giant Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Knight Bowler
Mini P.E.K.K.A Knight
Skeletons Bats Knight Mini P.E.K.K.A
Skeletons
Bats Knight Mini P.E.K.K.A Bowler
Bowler Electro Giant Archer Queen
Mini P.E.K.K.A Bowler Skeletons Knight
Bowler Electro Giant
Electro Giant Skeletons Bats Knight Mini P.E.K.K.A Bowler Archer Queen
Bats Bowler Mini P.E.K.K.A Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Bowler
Knight
Bowler
Electro Giant Bats
Bowler
Bowler
Bats Mini P.E.K.K.A Bowler
Knight Bowler
Archer Queen
Knight Bowler
Bowler
Bowler
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Bowler Electro Giant
Bowler
Bowler
Electro Giant Bowler
Bowler
Bowler
Bats Electro Giant
Bats Electro Giant
Mini P.E.K.K.A Bowler
Bowler
Bats
Archer Queen
Knight Mini P.E.K.K.A Bowler
Bowler
Electro Giant Archer Queen
Archer Queen
Electro Giant Bats Bowler Archer Queen
Bats Archer Queen
Bowler Electro Giant Archer Queen

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