My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Executioner Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Inferno Dragon Sparky
Giant Snowball
Royal Recruits Battle Ram Inferno Dragon
Zap
Battle Ram Inferno Dragon Sparky
Barbarian Barrel
Royal Recruits Battle Ram Executioner Sparky
The Log
Royal Recruits Battle Ram Sparky
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Ram Executioner Inferno Dragon Sparky
Fireball
Battle Ram Executioner Inferno Dragon Sparky
Poison
Royal Recruits Executioner Sparky
Lightning
Battle Ram Executioner Inferno Dragon Sparky
Rocket
Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Executioner Inferno Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Battle Ram Inferno Dragon Executioner Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Battle Ram Inferno Dragon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Sparky Royal Recruits Executioner Mega Knight
Arrows
Zap Sparky Battle Ram Mega Knight
Royal Recruits
Zap Battle Ram
Battle Ram
Zap Arrows Royal Recruits
Executioner
Zap Mega Knight
Inferno Dragon
Mega Knight
Sparky
Zap Arrows
Mega Knight
Inferno Dragon Zap Arrows Executioner

Defense Synergies 2 7

Zap
Mega Knight Arrows Executioner Inferno Dragon Sparky
Arrows
Mega Knight Zap Sparky
Royal Recruits
Battle Ram
Executioner
Zap Mega Knight
Inferno Dragon
Zap Mega Knight
Sparky
Zap Arrows
Mega Knight
Zap Arrows Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Executioner Sparky
Inferno Dragon Sparky Zap Royal Recruits Executioner Mega Knight
Sparky Mega Knight Royal Recruits Executioner Inferno Dragon
Royal Recruits Inferno Dragon Sparky Mega Knight
Arrows Royal Recruits Sparky Mega Knight
Arrows Zap Executioner Mega Knight
Inferno Dragon Zap Arrows Executioner
Zap Arrows Royal Recruits Sparky Mega Knight
Inferno Dragon Sparky Royal Recruits
Royal Recruits Sparky Mega Knight
Executioner Zap Arrows Royal Recruits Mega Knight
Arrows Executioner Inferno Dragon Zap
Royal Recruits Sparky Mega Knight Zap
Executioner Sparky Mega Knight Zap Arrows Royal Recruits
Royal Recruits Inferno Dragon Sparky Mega Knight
Zap Royal Recruits Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows Royal Recruits Executioner
Arrows Mega Knight Zap Royal Recruits Executioner
Zap Arrows Executioner Royal Recruits Inferno Dragon Mega Knight
Sparky Royal Recruits Inferno Dragon
Royal Recruits Mega Knight Arrows Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zap Sparky
Zap Arrows Executioner Inferno Dragon Mega Knight
Royal Recruits Mega Knight Zap Sparky
Royal Recruits Mega Knight Zap Sparky
Royal Recruits Executioner Inferno Dragon Sparky Mega Knight
Arrows Executioner Zap
Royal Recruits Sparky
Mega Knight Royal Recruits Inferno Dragon Sparky
Zap Royal Recruits Mega Knight Inferno Dragon Sparky
Royal Recruits Inferno Dragon Sparky
Inferno Dragon Mega Knight Royal Recruits Sparky
Royal Recruits Mega Knight Zap Arrows
Royal Recruits Mega Knight Executioner Sparky
Royal Recruits Executioner Sparky Mega Knight
Royal Recruits Sparky Zap Executioner Inferno Dragon
Arrows Executioner Mega Knight Zap Royal Recruits Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Sparky
Arrows Zap Executioner
Arrows Sparky
Arrows Royal Recruits Sparky
Executioner Zap Arrows Sparky Mega Knight
Arrows Executioner Zap
Arrows Executioner Sparky
Arrows Zap Executioner
Arrows Zap
Sparky
Zap Arrows Royal Recruits Sparky
Zap Arrows Executioner
Executioner Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Arrows Royal Recruits Executioner Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Executioner Sparky Mega Knight
Zap Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows Royal Recruits
Zap Arrows Executioner Sparky Mega Knight
Inferno Dragon
Arrows Zap Executioner Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Zap
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Zap Royal Recruits
Zap Arrows Executioner
Arrows
Executioner Sparky Mega Knight
Arrows Zap Executioner
Zap Arrows Sparky
Royal Recruits Executioner Sparky Mega Knight
Zap Royal Recruits Sparky
Zap Executioner
Zap Royal Recruits Executioner Sparky Mega Knight

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