My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Barbarian Barrel Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Balloon
Giant Snowball
Archers Royal Recruits Baby Dragon Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Royal Recruits
The Log
Archers Royal Recruits Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Mini P.E.K.K.A Baby Dragon Balloon
Fireball
Archers Baby Dragon Balloon
Poison
Archers Royal Recruits Balloon
Lightning
Mini P.E.K.K.A Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Rage Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Archers Arrows Mini P.E.K.K.A Baby Dragon Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Archers Arrows

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Mini P.E.K.K.A Barbarian Barrel Baby Dragon Balloon
Arrows
Balloon Archers Mini P.E.K.K.A
Royal Recruits
Archers Barbarian Barrel
Mini P.E.K.K.A
Archers Arrows Barbarian Barrel Rage Baby Dragon
Barbarian Barrel
Balloon Archers Royal Recruits Mini P.E.K.K.A Baby Dragon
Rage
Balloon Mini P.E.K.K.A
Baby Dragon
Archers Mini P.E.K.K.A Barbarian Barrel Balloon
Balloon
Arrows Barbarian Barrel Rage Archers Baby Dragon

Defense Synergies 1 8

Archers
Barbarian Barrel Royal Recruits Mini P.E.K.K.A Baby Dragon
Arrows
Mini P.E.K.K.A Barbarian Barrel
Royal Recruits
Archers
Mini P.E.K.K.A
Archers Arrows Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Arrows Mini P.E.K.K.A Baby Dragon
Rage
Baby Dragon
Archers Mini P.E.K.K.A Barbarian Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Royal Recruits
Mini P.E.K.K.A Archers Royal Recruits
Royal Recruits Mini P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel Archers Baby Dragon
Archers Arrows Baby Dragon
Arrows Royal Recruits Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Royal Recruits
Archers Royal Recruits Mini P.E.K.K.A Barbarian Barrel
Archers Arrows Royal Recruits Barbarian Barrel Baby Dragon
Arrows Archers Baby Dragon
Royal Recruits Mini P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Archers Royal Recruits Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Archers Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Archers Arrows Mini P.E.K.K.A Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Archers Barbarian Barrel
Archers Arrows Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Barbarian Barrel
Royal Recruits Mini P.E.K.K.A
Arrows Archers Baby Dragon
Royal Recruits Mini P.E.K.K.A Archers
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Royal Recruits
Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows
Royal Recruits Mini P.E.K.K.A
Royal Recruits Archers Baby Dragon
Royal Recruits Archers Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Arrows Archers Royal Recruits Mini P.E.K.K.A Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Archers Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Royal Recruits Barbarian Barrel
Archers Arrows Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Royal Recruits Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Baby Dragon
Arrows
Arrows Royal Recruits Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Archers Arrows Baby Dragon
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Royal Recruits Barbarian Barrel
Archers Arrows Baby Dragon
Arrows Barbarian Barrel
Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Royal Recruits
Royal Recruits Baby Dragon
Royal Recruits Barbarian Barrel Baby Dragon

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