My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Witch Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Three Musketeers Phoenix
Giant Snowball
Three Musketeers Witch
Zap
Royal Giant Three Musketeers Witch
Barbarian Barrel
Elite Barbarians Three Musketeers Witch
The Log
Royal Giant Elite Barbarians Three Musketeers Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Battle Healer Three Musketeers Witch Mother Witch
Fireball
Elite Barbarians Battle Healer Three Musketeers Witch Mother Witch
Poison
Battle Healer Three Musketeers Witch Phoenix Mother Witch
Lightning
Elite Barbarians Battle Healer Three Musketeers Witch Phoenix Mother Witch
Rocket
Elite Barbarians Battle Healer Three Musketeers Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Healer Phoenix Mother Witch Witch Royal Giant Elite Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Battle Healer Phoenix Mother Witch Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Mother Witch Elite Barbarians Battle Healer Rocket Witch
Elite Barbarians
Royal Giant Three Musketeers
Battle Healer
Royal Giant Three Musketeers Witch
Rocket
Royal Giant
Three Musketeers
Elite Barbarians Battle Healer
Witch
Royal Giant Battle Healer
Phoenix
Mother Witch
Royal Giant

Defense Synergies 1 3

Royal Giant
Elite Barbarians
Mother Witch
Battle Healer
Witch Phoenix Mother Witch
Rocket
Three Musketeers
Witch
Battle Healer
Phoenix
Battle Healer
Mother Witch
Elite Barbarians Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Elite Barbarians Battle Healer Three Musketeers Witch Phoenix
Rocket Three Musketeers Witch Elite Barbarians
Elite Barbarians Three Musketeers Witch Phoenix
Elite Barbarians Battle Healer Rocket
Mother Witch
Rocket Three Musketeers Witch Phoenix
Rocket Battle Healer Phoenix
Three Musketeers Witch Elite Barbarians Phoenix
Elite Barbarians Battle Healer Phoenix
Witch Mother Witch
Three Musketeers Witch Phoenix
Elite Barbarians Battle Healer Rocket Three Musketeers Witch
Rocket Three Musketeers Witch
Elite Barbarians Three Musketeers Phoenix
Rocket Elite Barbarians Three Musketeers
Three Musketeers Elite Barbarians Witch
Elite Barbarians Battle Healer Three Musketeers Witch
Witch Battle Healer Mother Witch
Elite Barbarians Three Musketeers Phoenix
Elite Barbarians Battle Healer Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Battle Healer Witch
Elite Barbarians Battle Healer Rocket Phoenix
Elite Barbarians Battle Healer Rocket Witch
Rocket Elite Barbarians Battle Healer Phoenix
Elite Barbarians Battle Healer Three Musketeers Witch Phoenix
Rocket Mother Witch Three Musketeers Witch
Rocket Elite Barbarians Battle Healer Witch Phoenix
Elite Barbarians Battle Healer Phoenix
Rocket Elite Barbarians Witch Phoenix
Witch Three Musketeers Phoenix
Elite Barbarians Witch Phoenix
Rocket Elite Barbarians Phoenix
Elite Barbarians Rocket Three Musketeers Witch
Three Musketeers Witch
Elite Barbarians Witch Phoenix Battle Healer Rocket Three Musketeers
Elite Barbarians Battle Healer Witch Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket
Mother Witch Rocket Witch
Witch
Rocket Elite Barbarians Three Musketeers
Rocket
Rocket
Rocket Elite Barbarians Three Musketeers
Rocket
Elite Barbarians
Rocket Three Musketeers Witch
Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Three Musketeers
Rocket Witch Mother Witch
Rocket
Rocket
Rocket
Rocket
Mother Witch Witch
Witch
Witch
Witch
Rocket
Elite Barbarians Witch Mother Witch
Rocket Witch
Elite Barbarians
Rocket
Rocket
Rocket
Rocket Witch
Rocket Three Musketeers Witch
Rocket Three Musketeers
Rocket
Elite Barbarians Three Musketeers
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch

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