My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Hunter Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Knight Hunter Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Hunter Fisherman
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Fireball
Hunter Fisherman Electro Wizard
Poison
Hunter Fisherman Electro Wizard
Lightning
Knight Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fisherman Mini P.E.K.K.A Hunter Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Fisherman Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hunter The Log Electro Wizard
Royal Giant
Hunter Lightning Fisherman The Log Electro Wizard
Mini P.E.K.K.A
Hunter Lightning The Log Electro Wizard
Hunter
Royal Giant Fisherman Knight Mini P.E.K.K.A
Lightning
Royal Giant Mini P.E.K.K.A
The Log
Knight Royal Giant Mini P.E.K.K.A Fisherman
Fisherman
Royal Giant Hunter The Log
Electro Wizard
Knight Royal Giant Mini P.E.K.K.A

Defense Synergies 5 10

Knight
Hunter Electro Wizard Mini P.E.K.K.A The Log Fisherman
Royal Giant
Mini P.E.K.K.A
The Log Electro Wizard Knight Hunter Fisherman
Hunter
Knight Fisherman Mini P.E.K.K.A The Log Electro Wizard
Lightning
The Log
The Log
Mini P.E.K.K.A Knight Hunter Lightning Fisherman Electro Wizard
Fisherman
Hunter Knight Mini P.E.K.K.A The Log
Electro Wizard
Knight Mini P.E.K.K.A Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight The Log Electro Wizard
Mini P.E.K.K.A Hunter Knight The Log Fisherman Electro Wizard
Mini P.E.K.K.A Hunter Fisherman Knight Lightning Electro Wizard
Mini P.E.K.K.A Hunter Knight Fisherman Electro Wizard
Lightning Mini P.E.K.K.A The Log
The Log Hunter Electro Wizard
Hunter Lightning Electro Wizard
Lightning The Log Electro Wizard
Mini P.E.K.K.A Hunter Fisherman
Knight Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Electro Wizard Knight Hunter The Log Fisherman
Hunter Electro Wizard
Mini P.E.K.K.A Hunter Knight Lightning The Log Electro Wizard
Mini P.E.K.K.A Hunter The Log Electro Wizard
Mini P.E.K.K.A Knight Hunter Electro Wizard
Mini P.E.K.K.A Hunter Lightning The Log Fisherman Electro Wizard
Knight Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Knight Hunter The Log Fisherman Electro Wizard
Hunter The Log Knight Fisherman Electro Wizard
Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Knight Mini P.E.K.K.A Hunter The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Hunter Lightning The Log Fisherman
Knight Mini P.E.K.K.A Hunter Lightning The Log Fisherman Electro Wizard
Mini P.E.K.K.A Hunter Lightning Knight The Log Fisherman Electro Wizard
Knight Mini P.E.K.K.A Hunter Fisherman
Hunter Electro Wizard
Mini P.E.K.K.A Knight Hunter Lightning Electro Wizard
Mini P.E.K.K.A Knight Hunter Fisherman
Lightning Electro Wizard Knight Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Hunter
Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning Knight Hunter
Electro Wizard Knight Mini P.E.K.K.A Hunter Lightning The Log Fisherman
Mini P.E.K.K.A Hunter The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
The Log Fisherman Electro Wizard
Lightning The Log
Lightning Knight The Log
The Log
Hunter
The Log
The Log Hunter Lightning
The Log Lightning Fisherman
Lightning Mini P.E.K.K.A Fisherman Electro Wizard
Lightning Knight The Log Fisherman Electro Wizard
Lightning
Lightning Knight Hunter The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Hunter The Log
Lightning The Log
Lightning
Mini P.E.K.K.A Lightning Fisherman
Lightning Mini P.E.K.K.A Hunter The Log Fisherman Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Hunter
Fisherman
The Log Hunter Lightning Fisherman Electro Wizard
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning Hunter Electro Wizard
Lightning Electro Wizard
Lightning Mini P.E.K.K.A
Lightning Hunter The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard
Lightning Hunter Electro Wizard
The Log
Lightning Knight Mini P.E.K.K.A Hunter Electro Wizard
The Log Lightning
Lightning
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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