My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Zappies Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Bats Zappies Fisherman
Zap
Bats Firecracker Royal Giant Zappies Fisherman
Barbarian Barrel
Firecracker Zappies
The Log
Firecracker Royal Giant Mini P.E.K.K.A Zappies Fisherman
Earthquake
Firecracker Zappies
Arrows
Bats Firecracker Zappies
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Zappies Fisherman
Fireball
Firecracker Zappies Fisherman
Poison
Bats Firecracker Zappies Fisherman
Lightning
Mini P.E.K.K.A Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Fisherman Fireball Mini P.E.K.K.A Zappies Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Fisherman

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Mini P.E.K.K.A Fisherman
Firecracker
Royal Giant Bats Mini P.E.K.K.A Zappies Fisherman
Royal Giant
Bats Firecracker Fireball Fisherman Zappies The Log
Fireball
Royal Giant The Log
Mini P.E.K.K.A
Bats Firecracker The Log
Zappies
Firecracker Royal Giant
The Log
Royal Giant Fireball Mini P.E.K.K.A Fisherman
Fisherman
Royal Giant Bats Firecracker The Log

Defense Synergies 3 14

Bats
Firecracker Mini P.E.K.K.A Zappies The Log Fisherman
Firecracker
The Log Bats Mini P.E.K.K.A Zappies Fisherman
Royal Giant
Fireball
The Log Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
The Log Bats Firecracker Fireball Fisherman
Zappies
Bats Firecracker Fireball The Log Fisherman
The Log
Firecracker Fireball Mini P.E.K.K.A Bats Zappies Fisherman
Fisherman
Bats Firecracker Mini P.E.K.K.A Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Zappies The Log
Mini P.E.K.K.A Bats Firecracker Zappies The Log Fisherman
Mini P.E.K.K.A Fisherman Bats Zappies
Mini P.E.K.K.A Bats Firecracker Zappies Fisherman
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Firecracker Zappies
Bats Firecracker Fireball Zappies
Fireball The Log
Mini P.E.K.K.A Zappies Fisherman
Firecracker Mini P.E.K.K.A Zappies Fisherman
Bats Firecracker Fireball Zappies The Log Fisherman
Bats Firecracker Fireball Zappies
Mini P.E.K.K.A Bats Fireball Zappies The Log
Fireball Bats Firecracker Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Zappies The Log Fisherman
Bats Firecracker Fireball Mini P.E.K.K.A Zappies Fisherman
Fireball Bats Firecracker Zappies The Log Fisherman
The Log Bats Firecracker Fireball Zappies Fisherman
Mini P.E.K.K.A Zappies Fisherman
Bats Firecracker Fireball Mini P.E.K.K.A Zappies The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Zappies Fisherman
Fireball Firecracker Mini P.E.K.K.A The Log Fisherman
Zappies Bats Mini P.E.K.K.A The Log Fisherman
Mini P.E.K.K.A Bats Fireball Zappies The Log Fisherman
Mini P.E.K.K.A Zappies Fisherman
Firecracker Fireball Bats Zappies
Mini P.E.K.K.A Bats Fireball Zappies
Mini P.E.K.K.A Zappies Fisherman
Bats Firecracker Fireball Mini P.E.K.K.A Zappies The Log
Zappies
Bats Mini P.E.K.K.A Zappies
Fireball The Log
Mini P.E.K.K.A Fireball Zappies
Firecracker Fireball Zappies
Zappies Bats Firecracker Fireball Mini P.E.K.K.A The Log Fisherman
Bats Firecracker Fireball Mini P.E.K.K.A Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Bats Fireball Mini P.E.K.K.A Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Mini P.E.K.K.A Fisherman
Firecracker Fireball Mini P.E.K.K.A The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Bats Firecracker Fireball
Bats Firecracker Fireball Zappies
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball Zappies
Firecracker Fireball The Log
Bats Fireball Zappies
Fireball Firecracker Zappies
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball Zappies The Log
Firecracker Bats Fireball Zappies
Firecracker Fireball The Log

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