My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Elixir Collector Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman Little Prince
Zap
Firecracker Royal Giant Fisherman Little Prince
Barbarian Barrel
Firecracker Tesla Little Prince
The Log
Firecracker Royal Giant Fisherman Little Prince
Earthquake
Firecracker Tesla Elixir Collector
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Fisherman Little Prince
Fireball
Firecracker Tesla Elixir Collector Fisherman Little Prince
Poison
Firecracker Elixir Collector Fisherman Little Prince
Lightning
Tesla Elixir Collector Fisherman Little Prince
Rocket
Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fisherman Little Prince Tesla Poison Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Fisherman Little Prince

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Firecracker
Royal Giant Fisherman
Tesla
Royal Giant
Arrows Firecracker Poison Fisherman
Elixir Collector
Poison
Royal Giant
Fisherman
Royal Giant Firecracker
Little Prince

Defense Synergies 0 6

Arrows
Tesla Little Prince
Firecracker
Tesla Fisherman
Tesla
Arrows Firecracker Poison Little Prince
Royal Giant
Elixir Collector
Poison
Tesla
Fisherman
Firecracker
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Firecracker Tesla Fisherman
Tesla Fisherman
Tesla Firecracker Fisherman
Arrows Firecracker Poison
Arrows Firecracker Tesla
Tesla Arrows Firecracker Poison Little Prince
Arrows Tesla Poison
Tesla Fisherman
Firecracker Tesla Fisherman Little Prince
Poison Arrows Firecracker Tesla Fisherman
Arrows Tesla Firecracker Poison
Tesla
Arrows Firecracker Tesla Poison
Tesla
Tesla Fisherman
Tesla Arrows Firecracker Poison Fisherman
Arrows Tesla Firecracker Fisherman Little Prince
Arrows Poison Firecracker Tesla Fisherman Little Prince
Tesla Fisherman
Arrows Firecracker Tesla Poison Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fisherman
Poison Arrows Firecracker Tesla Fisherman
Fisherman
Tesla Fisherman
Tesla Fisherman
Arrows Firecracker Poison Tesla
Tesla
Tesla Fisherman
Firecracker Poison
Tesla
Tesla
Arrows Poison
Tesla
Firecracker Tesla
Tesla Firecracker Poison Fisherman Little Prince
Arrows Poison Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Fisherman
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker Fisherman
Poison Fisherman
Firecracker Poison Arrows Fisherman
Poison Arrows Firecracker
Poison Firecracker Fisherman
Arrows Firecracker Poison Fisherman
Arrows Firecracker Poison Fisherman
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Fisherman
Arrows Firecracker Poison Fisherman
Arrows Firecracker Poison Little Prince
Poison
Arrows Poison
Fisherman
Arrows Poison
Arrows Firecracker Poison Little Prince
Fisherman
Arrows Firecracker Poison Fisherman
Arrows Poison Fisherman
Poison Arrows Firecracker Fisherman
Poison Arrows Firecracker Little Prince
Firecracker Poison
Poison Arrows
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: