My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Lumberjack Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Knight Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Lumberjack Mother Witch
Fireball
Skeleton Army Lumberjack Mother Witch
Poison
Skeleton Army Mother Witch
Lightning
Knight Lumberjack Mother Witch Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Skeleton Army Poison Lumberjack Mother Witch Giant Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Knight Skeleton Army Poison

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Giant Poison Lumberjack Mother Witch
Knight
Giant Snowball Poison Lumberjack Mother Witch Archer Queen
Giant
Poison Giant Snowball Lumberjack Mother Witch
Skeleton Army
Poison
Giant Giant Snowball Knight Mother Witch
Lumberjack
Giant Snowball Knight Giant
Mother Witch
Giant Snowball Knight Giant Poison
Archer Queen
Knight

Defense Synergies 1 13

Giant Snowball
Knight Poison Lumberjack Mother Witch Archer Queen
Knight
Archer Queen Giant Snowball Skeleton Army Poison Lumberjack Mother Witch
Giant
Skeleton Army
Knight Lumberjack Archer Queen
Poison
Giant Snowball Knight Mother Witch
Lumberjack
Giant Snowball Knight Skeleton Army Mother Witch
Mother Witch
Giant Snowball Knight Poison Lumberjack
Archer Queen
Knight Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Skeleton Army Lumberjack Knight
Skeleton Army Lumberjack Giant Snowball Knight
Skeleton Army Lumberjack Knight
Skeleton Army Poison Lumberjack
Skeleton Army Giant Snowball Lumberjack Mother Witch
Giant Snowball Poison
Poison
Skeleton Army Lumberjack Archer Queen
Knight Skeleton Army Giant Snowball Lumberjack
Skeleton Army Poison Mother Witch Giant Snowball Knight Lumberjack
Giant Snowball Poison
Skeleton Army Lumberjack Giant Snowball Knight
Skeleton Army Giant Snowball Poison Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Giant Snowball Lumberjack
Knight Skeleton Army Poison Lumberjack
Giant Snowball Knight Skeleton Army Lumberjack
Giant Snowball Poison Knight Lumberjack Mother Witch
Lumberjack
Skeleton Army Giant Snowball Knight Poison Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Giant Snowball
Poison Giant Snowball Knight Lumberjack
Skeleton Army Lumberjack Knight
Skeleton Army Lumberjack Knight
Knight Skeleton Army Lumberjack
Poison Mother Witch Giant Snowball
Skeleton Army Knight Lumberjack
Knight Skeleton Army Lumberjack
Giant Snowball Knight Skeleton Army Poison
Skeleton Army
Knight Lumberjack
Skeleton Army Giant Snowball Poison Archer Queen
Skeleton Army Knight Lumberjack
Skeleton Army
Skeleton Army Knight Poison Lumberjack Archer Queen
Poison Giant Snowball Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Giant Snowball
Poison
Knight Poison
Poison Giant Snowball
Poison Mother Witch Giant Snowball
Poison
Poison Giant Snowball
Poison Giant Snowball
Giant Snowball Poison Lumberjack
Poison Knight
Poison Giant Snowball Archer Queen
Poison Giant Snowball Knight
Poison
Giant Snowball Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison Mother Witch
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison Mother Witch
Poison Giant Snowball
Giant Snowball Poison
Poison
Poison Giant Snowball Mother Witch
Giant Snowball Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Skeleton Army
Poison Giant Snowball Archer Queen
Poison Knight Lumberjack
Giant Snowball Poison
Giant Snowball Poison Archer Queen
Archer Queen
Giant Snowball Poison Archer Queen
Giant Snowball Poison Archer Queen
Poison Giant Snowball Archer Queen

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