My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Miner Skeleton King
Giant Snowball
Bats Goblin Gang Minion Horde Miner Skeleton King
Zap
Bats Goblin Gang Mortar Minion Horde Skeleton King
Barbarian Barrel
Goblin Gang Mortar Skeleton King
The Log
Goblin Gang Skeleton King
Earthquake
Goblin Gang Mortar Elixir Collector Skeleton King
Arrows
Bats Goblin Gang Minion Horde Skeleton King
Royal Delivery
Bats Goblin Gang Minion Horde Miner Skeleton King
Fireball
Goblin Gang Mortar Minion Horde Elixir Collector Skeleton King
Poison
Bats Goblin Gang Mortar Minion Horde Elixir Collector Skeleton King
Lightning
Mortar Elixir Collector Skeleton King
Rocket
Mortar Minion Horde Elixir Collector Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Mortar Skeleton King Minion Horde Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Skeleton King
Arrows
Mortar Miner
Goblin Gang
Miner Mortar Skeleton King
Mortar
Miner Bats Arrows Goblin Gang Skeleton King
Minion Horde
Miner
Elixir Collector
Miner
Bats Goblin Gang Mortar Minion Horde Arrows Skeleton King
Skeleton King
Bats Goblin Gang Mortar Miner

Defense Synergies 0 6

Bats
Mortar Skeleton King
Arrows
Mortar
Goblin Gang
Mortar Miner
Mortar
Bats Arrows Goblin Gang Skeleton King
Minion Horde
Elixir Collector
Miner
Goblin Gang
Skeleton King
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde
Minion Horde Bats Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Bats
Minion Horde Bats Goblin Gang Mortar Skeleton King
Arrows
Arrows Goblin Gang Bats
Bats Minion Horde Arrows Goblin Gang Mortar
Arrows
Minion Horde Goblin Gang Mortar Skeleton King
Goblin Gang Minion Horde Miner
Bats Goblin Gang Minion Horde Arrows Skeleton King
Arrows Minion Horde Bats Goblin Gang
Mortar Minion Horde Bats Goblin Gang
Bats Arrows Goblin Gang Mortar Minion Horde Skeleton King
Goblin Gang Mortar Minion Horde Skeleton King
Minion Horde Goblin Gang Mortar
Minion Horde Bats Arrows Goblin Gang Mortar
Arrows Mortar Bats Goblin Gang Minion Horde
Arrows Mortar Bats
Mortar
Goblin Gang Bats Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Mortar Miner
Goblin Gang Bats Minion Horde
Goblin Gang Bats Minion Horde
Goblin Gang Minion Horde
Arrows Bats Goblin Gang Minion Horde
Goblin Gang Bats Minion Horde
Minion Horde
Minion Horde Bats Mortar
Goblin Gang Minion Horde
Bats Minion Horde
Arrows
Goblin Gang Minion Horde Skeleton King
Minion Horde
Goblin Gang Bats Mortar Minion Horde Skeleton King
Bats Arrows Minion Horde Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde
Arrows Mortar Miner
Arrows Minion Horde Miner
Arrows
Arrows Mortar Minion Horde
Arrows Bats Minion Horde
Arrows Mortar Minion Horde
Arrows
Arrows Miner Mortar
Bats Goblin Gang Minion Horde
Miner Arrows Mortar Minion Horde
Arrows
Mortar Miner
Arrows Mortar Minion Horde
Arrows Mortar
Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar
Bats Minion Horde
Arrows Mortar
Arrows Mortar Miner
Minion Horde
Arrows
Arrows Mortar Minion Horde
Arrows Mortar
Minion Horde
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde
Arrows Mortar Minion Horde Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Goblin Gang
Arrows
Arrows
Miner Goblin Gang Minion Horde
Arrows Mortar Skeleton King
Arrows
Minion Horde
Bats Goblin Gang Minion Horde Skeleton King
Bats
Mortar Miner

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