My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Cannon Cart Skeleton King
Giant Snowball
Archers Musketeer Skeleton King
Zap
Archers Mortar Cannon Cart Skeleton King
Barbarian Barrel
Archers Knight Mortar Musketeer Cannon Cart Skeleton King
The Log
Archers Musketeer Cannon Cart Skeleton King
Earthquake
Archers Mortar Skeleton King
Arrows
Archers Skeleton King
Royal Delivery
Archers Knight Musketeer Cannon Cart Skeleton King
Fireball
Archers Mortar Musketeer Cannon Cart Skeleton King
Poison
Archers Mortar Musketeer Skeleton King
Lightning
Knight Mortar Musketeer Cannon Cart Skeleton King
Rocket
Mortar Musketeer Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Mortar Musketeer Poison Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Mortar

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar
Knight
Archers Mortar Musketeer Poison Cannon Cart The Log
Mortar
Knight Archers Musketeer The Log Skeleton King
Musketeer
Knight Mortar Cannon Cart The Log
Poison
Knight Cannon Cart The Log
Cannon Cart
The Log Knight Musketeer Poison
The Log
Cannon Cart Knight Mortar Musketeer Poison
Skeleton King
Mortar

Defense Synergies 3 15

Archers
Knight Mortar Cannon Cart The Log Skeleton King
Knight
Archers Musketeer Mortar Poison Cannon Cart The Log
Mortar
Archers Knight Musketeer Poison The Log Skeleton King
Musketeer
Knight The Log Mortar Cannon Cart Skeleton King
Poison
Knight Mortar The Log
Cannon Cart
Archers Knight Musketeer
The Log
Musketeer Archers Knight Mortar Poison
Skeleton King
Archers Mortar Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar Musketeer The Log
Knight Mortar Musketeer Cannon Cart The Log
Mortar Archers Knight Musketeer Cannon Cart
Knight Mortar Musketeer Cannon Cart Skeleton King
Poison The Log
The Log Archers Musketeer Cannon Cart
Musketeer Archers Mortar Poison
Musketeer Poison Cannon Cart The Log
Mortar Musketeer Skeleton King
Knight Archers Musketeer Cannon Cart
Archers Poison Knight Musketeer Cannon Cart The Log Skeleton King
Musketeer Archers Poison
Mortar Knight Musketeer Cannon Cart The Log
Mortar Poison Cannon Cart The Log Skeleton King
Knight Mortar Cannon Cart Skeleton King
Mortar The Log
Knight Mortar Musketeer Poison Cannon Cart
Mortar Archers Knight Musketeer Cannon Cart The Log
Mortar Poison The Log Archers Knight Musketeer Cannon Cart
Mortar Musketeer Cannon Cart
Archers Knight Musketeer Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Cannon Cart
Poison Archers Knight Mortar Musketeer Cannon Cart The Log
Knight Musketeer Cannon Cart The Log
Knight Musketeer Cannon Cart The Log
Knight Musketeer Cannon Cart
Poison Archers Musketeer
Archers Knight Musketeer Cannon Cart
Knight Cannon Cart
Knight Mortar Poison Cannon Cart The Log
Musketeer
Knight Musketeer Cannon Cart
Poison The Log
Cannon Cart Knight Skeleton King
Archers Musketeer Cannon Cart
Archers Knight Mortar Musketeer Poison Cannon Cart The Log Skeleton King
Poison Archers Musketeer Cannon Cart The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Musketeer The Log
Mortar Poison Musketeer The Log
Poison Cannon Cart The Log
Cannon Cart Knight Musketeer Poison The Log
Poison Mortar The Log
Poison Musketeer
Archers Mortar Musketeer Poison The Log
Poison The Log
Poison The Log Mortar
Musketeer Poison
Poison Knight Mortar Musketeer Cannon Cart The Log
Poison Archers Musketeer
Poison Knight Mortar Musketeer Cannon Cart The Log
Mortar Musketeer Poison Cannon Cart
Mortar Musketeer Poison Cannon Cart The Log
Mortar Musketeer Poison Cannon Cart The Log
Mortar Musketeer Poison Cannon Cart The Log
Mortar Poison
Archers Mortar Musketeer Poison The Log
Mortar Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Mortar Musketeer Poison Cannon Cart The Log
Poison The Log Mortar
Mortar Poison The Log Musketeer
Mortar Musketeer Poison The Log
Poison Mortar Musketeer The Log
Poison Archers Musketeer
Musketeer Poison
Poison Mortar Musketeer The Log
Poison
Poison The Log
Archers Musketeer Cannon Cart
Poison Archers Musketeer
The Log
Poison Knight Musketeer Cannon Cart
The Log Mortar Musketeer Poison Skeleton King
Poison
Musketeer Cannon Cart
Musketeer Poison The Log Skeleton King
Musketeer Poison
Poison Mortar Musketeer Cannon Cart The Log

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