My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Witch Little Prince
Zap
Firecracker Wall Breakers Witch Little Prince
Barbarian Barrel
Firecracker Wall Breakers Witch Little Prince
The Log
Firecracker Wall Breakers Witch Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Wall Breakers Witch Little Prince
Royal Delivery
Firecracker Wall Breakers Witch Little Prince
Fireball
Firecracker Wall Breakers Witch Little Prince
Poison
Firecracker Witch Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Firecracker Little Prince Freeze Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Freeze Mega Knight
Firecracker
Wall Breakers Mega Knight
Wall Breakers
Arrows Firecracker The Log Mega Knight
Freeze
Arrows
Witch
Mega Knight
The Log
Wall Breakers Mega Knight Little Prince
Mega Knight
Arrows Firecracker Wall Breakers Witch The Log
Little Prince
The Log

Defense Synergies 2 7

Arrows
Mega Knight Little Prince
Firecracker
The Log Mega Knight
Wall Breakers
Freeze
Mega Knight
Witch
The Log Mega Knight
The Log
Firecracker Witch Mega Knight Little Prince
Mega Knight
Arrows Firecracker Freeze Witch The Log
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Witch The Log Mega Knight
Witch Mega Knight Freeze
Witch Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows Freeze The Log Firecracker Mega Knight
Arrows Firecracker Freeze Witch Little Prince
Arrows The Log Mega Knight
Witch
Firecracker Mega Knight Little Prince
Witch Arrows Firecracker Freeze The Log Mega Knight
Arrows Firecracker Witch
Mega Knight Freeze Witch The Log
Mega Knight Arrows Firecracker Freeze Witch The Log
Mega Knight
Freeze The Log Mega Knight
Mega Knight Arrows Firecracker Witch
Arrows Mega Knight Firecracker Witch The Log Little Prince
Arrows Freeze Witch The Log Firecracker Mega Knight Little Prince
Mega Knight Arrows Firecracker Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Firecracker The Log Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Witch Mega Knight
Arrows Firecracker Freeze Witch
Witch
Mega Knight
Freeze Mega Knight Firecracker Witch The Log
Witch
Mega Knight Witch
Mega Knight Arrows The Log
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker Freeze The Log Little Prince
Arrows Mega Knight Firecracker Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Freeze The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker Freeze
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker Freeze
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log Mega Knight
Arrows Freeze
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Witch The Log Mega Knight Little Prince
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker Freeze The Log Witch Mega Knight Little Prince
Witch
Arrows Firecracker The Log Witch
Arrows Witch The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Witch Little Prince
Firecracker Freeze Witch
Arrows The Log Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker The Log
Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker Freeze Witch The Log
Firecracker Witch
Firecracker Freeze Witch The Log Mega Knight Little Prince

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