My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Balloon Executioner Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Little Prince
Zap
Skeletons Balloon Little Prince
Barbarian Barrel
Skeletons Goblin Cage Executioner Ice Wizard Little Prince
The Log
Skeletons Goblin Cage Little Prince
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Goblin Cage Balloon Executioner Ice Wizard Little Prince
Fireball
Goblin Cage Balloon Executioner Ice Wizard Little Prince
Poison
Goblin Cage Balloon Executioner Ice Wizard Little Prince
Lightning
Goblin Cage Balloon Executioner Ice Wizard Little Prince
Rocket
Balloon Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Ice Wizard Little Prince Fireball Goblin Cage Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Ice Wizard Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
The Log Little Prince
Goblin Cage
Balloon The Log
Balloon
Goblin Cage Executioner The Log Ice Wizard Little Prince
Executioner
Balloon The Log
The Log
Fireball Goblin Cage Balloon Executioner Little Prince
Ice Wizard
Balloon
Little Prince
Fireball Balloon The Log

Defense Synergies 2 14

Skeletons
Goblin Cage Executioner The Log Ice Wizard Little Prince
Fireball
The Log Goblin Cage Ice Wizard Little Prince
Goblin Cage
Skeletons Fireball Executioner The Log Ice Wizard
Balloon
Executioner
Skeletons Goblin Cage The Log
The Log
Fireball Skeletons Goblin Cage Executioner Ice Wizard Little Prince
Ice Wizard
Skeletons Fireball Goblin Cage The Log Little Prince
Little Prince
Skeletons Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Executioner The Log
Skeletons Goblin Cage Executioner The Log Ice Wizard
Goblin Cage Skeletons Executioner Ice Wizard
Goblin Cage Skeletons Ice Wizard
Fireball Goblin Cage The Log
Fireball The Log Skeletons Executioner Ice Wizard
Fireball Goblin Cage Executioner Ice Wizard Little Prince
Fireball Goblin Cage The Log
Skeletons Goblin Cage Ice Wizard
Skeletons Ice Wizard Little Prince
Executioner Ice Wizard Skeletons Fireball The Log
Executioner Fireball Ice Wizard
Goblin Cage Skeletons Fireball The Log Ice Wizard
Fireball Executioner Goblin Cage The Log
Goblin Cage
Fireball Goblin Cage The Log
Skeletons Fireball Goblin Cage Executioner
Fireball Goblin Cage Executioner The Log Ice Wizard Little Prince
Goblin Cage Executioner The Log Fireball Ice Wizard Little Prince
Goblin Cage
Fireball Executioner The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage
Fireball Executioner The Log
Skeletons Goblin Cage The Log
Fireball Goblin Cage The Log
Skeletons Goblin Cage Executioner
Fireball Executioner Skeletons Ice Wizard
Skeletons Fireball Goblin Cage Ice Wizard
Goblin Cage
Goblin Cage Skeletons Fireball The Log
Skeletons Goblin Cage
Goblin Cage
Fireball Goblin Cage The Log
Skeletons Fireball Goblin Cage Executioner
Fireball Goblin Cage Executioner
Skeletons Fireball Goblin Cage Executioner The Log Little Prince
Executioner Fireball Goblin Cage The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Ice Wizard
Executioner The Log
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner Ice Wizard Little Prince
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Ice Wizard Little Prince
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner
Fireball The Log
Fireball Executioner
Fireball Executioner The Log Little Prince

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