My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Little Prince
Zap
Bats Goblin Giant Little Prince
Barbarian Barrel
Knight Royal Recruits Little Prince
The Log
Royal Recruits Mini P.E.K.K.A Little Prince
Earthquake
Arrows
Bats Royal Recruits Little Prince
Royal Delivery
Bats Knight Royal Recruits Mini P.E.K.K.A Little Prince
Fireball
Little Prince
Poison
Bats Royal Recruits Little Prince
Lightning
Knight Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Mini P.E.K.K.A Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Little Prince Mini P.E.K.K.A Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Recruits Mini P.E.K.K.A Rage Goblin Giant
Arrows
Knight Mini P.E.K.K.A Goblin Giant
Knight
Bats Arrows Little Prince
Royal Recruits
Bats
Mini P.E.K.K.A
Bats Arrows Rage Goblin Giant Little Prince
Rage
Bats Mini P.E.K.K.A Goblin Giant
Goblin Giant
Bats Arrows Mini P.E.K.K.A Rage Little Prince
Little Prince
Knight Mini P.E.K.K.A Goblin Giant

Defense Synergies 2 7

Bats
Knight Royal Recruits Mini P.E.K.K.A Goblin Giant
Arrows
Knight Mini P.E.K.K.A Little Prince
Knight
Bats Little Prince Arrows Mini P.E.K.K.A
Royal Recruits
Bats
Mini P.E.K.K.A
Bats Arrows Knight
Rage
Goblin Giant
Bats
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Goblin Giant
Mini P.E.K.K.A Bats Knight Royal Recruits
Mini P.E.K.K.A Bats Knight Royal Recruits
Royal Recruits Mini P.E.K.K.A Bats Knight
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Bats
Bats Arrows Little Prince
Arrows Royal Recruits Goblin Giant
Mini P.E.K.K.A Royal Recruits
Knight Royal Recruits Mini P.E.K.K.A Little Prince
Bats Arrows Knight Royal Recruits Goblin Giant
Arrows Bats
Royal Recruits Mini P.E.K.K.A Bats Knight
Bats Arrows Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Knight
Royal Recruits Mini P.E.K.K.A
Bats Arrows Knight Royal Recruits Mini P.E.K.K.A
Arrows Bats Knight Royal Recruits Little Prince
Arrows Bats Knight Royal Recruits Little Prince
Mini P.E.K.K.A Royal Recruits
Royal Recruits Bats Arrows Knight Mini P.E.K.K.A Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A
Royal Recruits Bats Knight Mini P.E.K.K.A Goblin Giant
Royal Recruits Mini P.E.K.K.A Bats Knight Goblin Giant
Royal Recruits Knight Mini P.E.K.K.A Goblin Giant
Arrows Bats Goblin Giant
Royal Recruits Mini P.E.K.K.A Bats Knight Goblin Giant
Mini P.E.K.K.A Knight Royal Recruits Goblin Giant
Royal Recruits Bats Knight Mini P.E.K.K.A
Royal Recruits Goblin Giant
Bats Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows Goblin Giant
Royal Recruits Mini P.E.K.K.A Knight Goblin Giant
Royal Recruits
Royal Recruits Bats Knight Mini P.E.K.K.A Goblin Giant Little Prince
Bats Arrows Royal Recruits Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows
Arrows Goblin Giant
Arrows Knight Royal Recruits
Arrows
Arrows Bats Goblin Giant
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Knight Royal Recruits
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Little Prince
Arrows
Arrows Royal Recruits
Arrows Little Prince
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Bats
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Royal Recruits
Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Royal Recruits Goblin Giant Little Prince

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