My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Musketeer Miner Princess
Zap
Cannon Goblin Giant Princess
Barbarian Barrel
Knight Cannon Musketeer Princess
The Log
Cannon Musketeer Princess
Earthquake
Cannon
Arrows
Princess
Royal Delivery
Knight Musketeer Miner Princess
Fireball
Cannon Musketeer Princess
Poison
Cannon Musketeer Princess
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Cannon Miner Princess Musketeer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Giant Miner
Knight
Musketeer Princess Arrows The Log Miner
Cannon
Musketeer
Knight Goblin Giant The Log Miner
Goblin Giant
Arrows Musketeer The Log
The Log
Knight Musketeer Goblin Giant Miner Princess
Miner
Arrows Knight Musketeer The Log
Princess
Knight The Log

Defense Synergies 6 9

Arrows
Knight Cannon
Knight
Cannon Musketeer Princess Arrows The Log
Cannon
Knight Musketeer The Log Arrows Princess
Musketeer
Knight Cannon The Log Miner
Goblin Giant
The Log Princess
The Log
Cannon Musketeer Knight Goblin Giant Miner Princess
Miner
Musketeer The Log
Princess
Knight Cannon Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer Goblin Giant The Log
Knight Cannon Musketeer The Log
Cannon Knight Musketeer
Cannon Knight Musketeer
Arrows The Log Princess
Arrows The Log Cannon Musketeer
Musketeer Arrows Cannon Princess
Arrows Cannon Musketeer Goblin Giant The Log
Cannon Musketeer Princess
Knight Cannon Musketeer Miner
Arrows Knight Cannon Musketeer Goblin Giant The Log Princess
Arrows Musketeer Princess
Cannon Knight Musketeer The Log
Arrows Cannon The Log Princess
Knight Cannon
Cannon The Log
Arrows Knight Cannon Musketeer
Arrows Cannon Knight Musketeer The Log
Arrows The Log Knight Cannon Musketeer Princess
Cannon Musketeer
Arrows Knight Cannon Musketeer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Musketeer The Log Miner
Knight Musketeer Goblin Giant The Log
Knight Musketeer Goblin Giant The Log
Knight Cannon Musketeer Goblin Giant
Arrows Musketeer Goblin Giant Princess
Knight Musketeer Goblin Giant
Knight Goblin Giant
Knight The Log
Cannon Musketeer Goblin Giant
Knight Musketeer
Arrows Goblin Giant The Log
Knight Cannon Goblin Giant
Cannon Musketeer Princess
Knight Musketeer Goblin Giant The Log
Arrows Cannon Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Musketeer The Log
Arrows Musketeer The Log Miner Princess
Arrows Goblin Giant The Log Miner
Arrows Knight Musketeer The Log
Arrows The Log
Arrows Musketeer Goblin Giant Princess
Arrows Musketeer The Log Princess
Arrows The Log Princess
Arrows The Log Miner
Musketeer
Miner Arrows Knight Musketeer The Log Princess
Arrows Musketeer Princess
Knight Musketeer The Log Miner Princess
Arrows Musketeer Princess
Princess Arrows Musketeer The Log
Arrows Musketeer The Log Princess
Arrows Musketeer The Log Princess
Arrows
Arrows Musketeer The Log Princess
Arrows The Log Miner Princess
Musketeer The Log
Arrows Princess
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Princess
Arrows The Log Miner Musketeer Princess
Arrows Musketeer The Log Miner Princess
Miner Arrows Musketeer The Log
Arrows Musketeer Princess
Musketeer
Arrows Musketeer The Log Miner
Arrows Princess
Arrows The Log Princess
Musketeer Princess
Arrows Musketeer Princess
Arrows The Log
Miner Knight Musketeer Princess
Arrows The Log Musketeer Princess
Arrows
Musketeer
Musketeer The Log Princess
Musketeer Princess
Musketeer Goblin Giant The Log Miner Princess

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