My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Giant Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Little Prince
Zap
Mortar Little Prince
Barbarian Barrel
Knight Mortar Little Prince
The Log
Little Prince
Earthquake
Mortar
Arrows
Little Prince
Royal Delivery
Knight Little Prince
Fireball
Mortar Little Prince
Poison
Mortar Phoenix Little Prince
Lightning
Knight Mortar Phoenix Little Prince
Rocket
Mortar Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Void Little Prince Mortar Phoenix Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Void

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Knight Mortar Phoenix
Knight
Mortar Arrows Little Prince
Mortar
Knight Arrows Tornado
Tornado
Electro Giant Mortar
Void
Arrows Electro Giant
Electro Giant
Tornado Void
Phoenix
Arrows
Little Prince
Knight

Defense Synergies 1 13

Arrows
Knight Mortar Tornado Void Phoenix Little Prince
Knight
Little Prince Arrows Mortar Tornado Phoenix
Mortar
Arrows Knight Tornado
Tornado
Arrows Knight Mortar Electro Giant Little Prince
Void
Arrows
Electro Giant
Tornado
Phoenix
Arrows Knight Little Prince
Little Prince
Knight Arrows Tornado Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Void
Knight Mortar Phoenix
Mortar Tornado Knight Void
Knight Mortar Phoenix
Arrows Tornado
Arrows Tornado
Tornado Arrows Mortar Void Phoenix Little Prince
Arrows Void Electro Giant Phoenix
Mortar Tornado Phoenix
Knight Tornado Phoenix Little Prince
Arrows Knight Tornado Electro Giant
Arrows Tornado Phoenix
Mortar Knight
Arrows Mortar Tornado
Knight Mortar Phoenix
Tornado Mortar Electro Giant
Arrows Knight Mortar Tornado
Arrows Mortar Knight Tornado Little Prince
Arrows Mortar Tornado Knight Little Prince
Mortar Tornado Phoenix
Arrows Knight Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Electro Giant
Void Arrows Knight Mortar Phoenix
Knight
Knight Tornado Phoenix
Knight Phoenix
Arrows Electro Giant Tornado
Knight Void Phoenix
Knight Phoenix
Void Knight Mortar Tornado Phoenix
Phoenix
Knight Phoenix
Arrows Tornado Void Electro Giant Phoenix
Knight
Electro Giant
Electro Giant Phoenix Knight Mortar Tornado Little Prince
Arrows Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Mortar
Arrows Mortar Void Tornado
Arrows Void
Arrows Knight Void
Arrows Mortar
Arrows Electro Giant Tornado
Arrows Mortar Tornado
Arrows Tornado
Arrows Void Mortar Tornado
Tornado Void
Void Arrows Knight Mortar Tornado
Void Arrows Tornado
Knight Mortar Void
Arrows Mortar Void
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Tornado
Void Arrows Mortar
Arrows Mortar Tornado Electro Giant Little Prince
Void
Arrows Tornado Void
Void Tornado
Arrows Mortar Void
Arrows Tornado Electro Giant Mortar Little Prince
Arrows Mortar Void Tornado
Void Arrows Mortar Tornado
Void Arrows Mortar Tornado
Arrows Tornado Electro Giant Little Prince
Void Electro Giant
Void
Void Arrows Mortar
Void Arrows
Arrows
Void
Arrows Tornado
Arrows
Void Knight
Arrows Mortar
Void Arrows Tornado Electro Giant
Electro Giant Tornado
Tornado Void
Void Mortar Tornado Electro Giant Little Prince

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