My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Graveyard
Giant Snowball
Goblins Bats Graveyard
Zap
Goblins Bats Graveyard
Barbarian Barrel
Goblins Knight Executioner Graveyard
The Log
Goblins Graveyard
Earthquake
Graveyard
Arrows
Goblins Bats Graveyard
Royal Delivery
Goblins Bats Knight Executioner Graveyard
Fireball
Executioner
Poison
Bats Executioner Graveyard
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Knight Tornado Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bats
Knight Giant Graveyard
Giant Snowball
Graveyard Knight Giant Tornado Executioner
Knight
Bats Executioner Graveyard Giant Snowball
Giant
Bats Graveyard Goblins Giant Snowball Tornado Executioner
Tornado
Executioner Giant Snowball Giant Graveyard
Executioner
Knight Tornado Giant Snowball Giant
Graveyard
Giant Snowball Knight Giant Bats Tornado

Defense Synergies 3 6

Goblins
Giant Snowball Knight
Bats
Knight Giant Snowball
Giant Snowball
Goblins Bats Knight Executioner
Knight
Bats Executioner Goblins Giant Snowball Tornado
Giant
Tornado
Executioner Knight
Executioner
Knight Tornado Giant Snowball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Goblins Bats Knight Executioner
Tornado Goblins Bats Giant Snowball Knight Executioner
Goblins Bats Knight
Tornado
Tornado Goblins Bats Giant Snowball Executioner
Bats Giant Snowball Tornado Executioner
Goblins Tornado
Knight Tornado Goblins Giant Snowball
Goblins Bats Executioner Giant Snowball Knight Tornado
Executioner Bats Giant Snowball Tornado
Bats Giant Snowball Knight
Executioner Goblins Bats Giant Snowball Tornado
Knight
Tornado Giant Snowball
Goblins Bats Knight Tornado Executioner
Goblins Bats Giant Snowball Knight Tornado Executioner
Giant Snowball Tornado Executioner Bats Knight
Tornado
Goblins Bats Giant Snowball Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Snowball
Giant Snowball Knight Executioner
Goblins Bats Knight
Bats Knight Tornado
Knight Executioner
Executioner Bats Giant Snowball Tornado
Goblins Bats Knight
Knight
Goblins Bats Giant Snowball Knight Tornado
Bats Knight
Giant Snowball Tornado
Knight Executioner
Executioner
Goblins Bats Knight Tornado Executioner
Bats Executioner Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Tornado Executioner
Knight
Executioner Giant Snowball
Executioner Bats Giant Snowball Tornado
Tornado Executioner
Giant Snowball Tornado Executioner
Giant Snowball Tornado
Goblins Bats Giant Snowball Tornado
Knight Tornado
Giant Snowball Tornado Executioner
Giant Snowball Knight Executioner
Giant Snowball
Giant Snowball Executioner
Executioner
Giant Snowball Tornado
Bats
Giant Snowball Executioner
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Executioner
Giant Snowball Tornado Executioner
Giant Snowball Tornado
Tornado
Bats Giant Snowball Tornado Executioner
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats
Giant Snowball Tornado Executioner
Knight Executioner
Giant Snowball Executioner
Giant Snowball Tornado
Executioner
Bats Giant Snowball Tornado
Bats Giant Snowball Tornado Executioner
Giant Snowball Tornado Executioner

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