My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Collector Three Musketeers Hunter Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Bandit
Giant Snowball
Bats Three Musketeers
Zap
Bats Three Musketeers Bandit
Barbarian Barrel
Knight Three Musketeers Hunter Royal Ghost Bandit
The Log
Three Musketeers Hunter Bandit
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Knight Three Musketeers Hunter Royal Ghost Bandit
Fireball
Elixir Collector Three Musketeers Hunter Bandit
Poison
Bats Elixir Collector Three Musketeers Hunter
Lightning
Knight Elixir Collector Three Musketeers Hunter Bandit
Rocket
Elixir Collector Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Collector Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Royal Ghost Bandit Hunter Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Bandit
Arrows
Knight Bandit
Knight
Bats Three Musketeers Arrows Hunter
Elixir Collector
Three Musketeers
Knight Royal Ghost Bandit
Hunter
Knight Bandit
Royal Ghost
Three Musketeers Bandit
Bandit
Bats Arrows Three Musketeers Hunter Royal Ghost

Defense Synergies 2 7

Bats
Knight Hunter Bandit
Arrows
Knight Bandit
Knight
Bats Hunter Arrows Three Musketeers
Elixir Collector
Three Musketeers
Knight Bandit
Hunter
Knight Bats Bandit
Royal Ghost
Bandit
Bats Arrows Three Musketeers Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Hunter Bats Knight Three Musketeers Bandit
Three Musketeers Hunter Bats Knight Bandit
Three Musketeers Hunter Bats Knight Bandit
Arrows
Arrows Bats Hunter Royal Ghost Bandit
Bats Three Musketeers Hunter Arrows
Arrows Bandit
Three Musketeers Hunter
Knight Hunter Royal Ghost Bandit
Bats Arrows Knight Hunter Royal Ghost Bandit
Arrows Three Musketeers Hunter Bats
Hunter Bats Knight Three Musketeers Bandit
Three Musketeers Bats Arrows Hunter Royal Ghost
Knight Three Musketeers Hunter Bandit
Three Musketeers Hunter Bandit
Three Musketeers Bats Arrows Knight Hunter
Arrows Bats Knight Three Musketeers Hunter Royal Ghost Bandit
Arrows Hunter Bats Knight Royal Ghost Bandit
Three Musketeers Hunter
Royal Ghost Bats Arrows Knight Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost Bandit
Bandit Arrows Knight Hunter Royal Ghost
Bandit Bats Knight Hunter
Hunter Bats Knight Bandit
Knight Three Musketeers Hunter Bandit
Arrows Bats Three Musketeers Hunter
Bats Knight Hunter Bandit
Knight Hunter
Bats Knight Bandit
Three Musketeers
Bats Knight Hunter
Arrows
Knight Three Musketeers Hunter Bandit
Three Musketeers
Bats Knight Three Musketeers Hunter
Bats Arrows Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Knight
Arrows
Arrows Bats Hunter
Arrows
Arrows Hunter
Arrows Bandit
Bats Three Musketeers
Arrows Knight Bandit
Arrows
Knight Three Musketeers Hunter Bandit
Arrows Bandit
Arrows
Arrows Three Musketeers Hunter Bandit
Arrows Three Musketeers Bandit
Arrows Three Musketeers
Bats
Arrows Three Musketeers Hunter Bandit
Arrows
Arrows
Arrows
Arrows Hunter
Arrows Hunter Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Bats Arrows Hunter
Bats
Arrows Hunter Bandit
Arrows
Arrows
Bats Bandit
Arrows Three Musketeers Hunter
Arrows
Knight Three Musketeers Hunter
Arrows
Arrows
Three Musketeers
Bats
Bats
Royal Ghost Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: