My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Graveyard
Giant Snowball
Archers Goblin Gang Graveyard
Zap
Archers Goblin Gang Inferno Tower Graveyard
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Inferno Tower Graveyard
Arrows
Archers Goblin Gang Graveyard
Royal Delivery
Archers Knight Goblin Gang Graveyard
Fireball
Archers Goblin Gang Inferno Tower
Poison
Archers Goblin Gang Inferno Tower Graveyard
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Poison Golden Knight Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Graveyard
Arrows
Graveyard Archers Knight
Knight
Archers Goblin Gang Graveyard Arrows Poison
Goblin Gang
Knight
Inferno Tower
Poison
Graveyard Knight
Graveyard
Arrows Knight Poison Archers Golden Knight
Golden Knight
Graveyard

Defense Synergies 4 8

Archers
Knight Goblin Gang Inferno Tower Golden Knight
Arrows
Knight Inferno Tower Golden Knight
Knight
Archers Goblin Gang Inferno Tower Arrows Poison
Goblin Gang
Knight Inferno Tower Archers
Inferno Tower
Knight Goblin Gang Archers Arrows Poison
Poison
Knight Inferno Tower
Graveyard
Golden Knight
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Golden Knight
Inferno Tower Knight Goblin Gang
Goblin Gang Inferno Tower Archers Knight
Inferno Tower Knight Goblin Gang
Arrows Poison
Arrows Goblin Gang Archers
Inferno Tower Archers Arrows Goblin Gang Poison
Arrows Inferno Tower Poison Golden Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Archers Inferno Tower
Archers Goblin Gang Poison Arrows Knight
Arrows Inferno Tower Archers Goblin Gang Poison
Inferno Tower Knight Goblin Gang
Arrows Goblin Gang Poison Golden Knight
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang
Arrows Knight Goblin Gang Inferno Tower Poison
Arrows Archers Knight Goblin Gang Golden Knight
Arrows Poison Archers Knight
Inferno Tower
Goblin Gang Archers Arrows Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Inferno Tower
Poison Archers Arrows Knight Goblin Gang
Goblin Gang Knight Inferno Tower Golden Knight
Goblin Gang Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Arrows Poison Archers Goblin Gang
Goblin Gang Archers Knight Inferno Tower
Inferno Tower Knight
Knight Inferno Tower Poison
Inferno Tower Goblin Gang
Knight Inferno Tower Golden Knight
Arrows Poison
Knight Goblin Gang Inferno Tower Golden Knight
Archers
Goblin Gang Inferno Tower Archers Knight Poison Golden Knight
Arrows Poison Archers Inferno Tower Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Golden Knight
Arrows Poison Golden Knight
Arrows Poison
Arrows Knight Poison
Poison Arrows
Arrows Poison
Archers Arrows Poison
Arrows Poison
Arrows Poison Golden Knight
Goblin Gang Poison
Poison Arrows Knight Golden Knight
Poison Archers Arrows
Poison Knight Golden Knight
Arrows Poison
Arrows Poison
Arrows Poison Golden Knight
Arrows Poison
Arrows Poison
Archers Arrows Poison
Arrows Poison Golden Knight
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Golden Knight
Arrows Poison Golden Knight
Poison Arrows Golden Knight
Poison Archers Arrows
Poison
Poison Arrows
Arrows Poison
Arrows Poison
Archers Goblin Gang
Poison Archers Arrows
Arrows
Poison Knight Goblin Gang
Arrows Poison
Arrows Poison
Goblin Gang Poison Golden Knight
Poison
Poison Golden Knight

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