My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Ice Golem Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Zappies Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Rascals Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Fire Spirit Zappies Three Musketeers
Zap
Fire Spirit Mortar Zappies Three Musketeers
Barbarian Barrel
Fire Spirit Mortar Rascals Elite Barbarians Zappies Three Musketeers
The Log
Fire Spirit Rascals Elite Barbarians Zappies Three Musketeers
Earthquake
Mortar Zappies
Arrows
Fire Spirit Rascals Zappies
Royal Delivery
Fire Spirit Rascals Elite Barbarians Zappies Three Musketeers
Fireball
Mortar Rascals Elite Barbarians Zappies Three Musketeers
Poison
Mortar Rascals Zappies Three Musketeers
Lightning
Mortar Elite Barbarians Ice Golem Three Musketeers
Rocket
Mortar Rascals Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem The Log Mortar Zappies Rascals Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem The Log Mortar

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Elite Barbarians Ice Golem Three Musketeers
Mortar
Fire Spirit Ice Golem Zappies The Log
Rascals
Zappies
Elite Barbarians
Fire Spirit Ice Golem Zappies Three Musketeers The Log
Ice Golem
Three Musketeers Fire Spirit Mortar Elite Barbarians Zappies
Zappies
Mortar Rascals Elite Barbarians Ice Golem Three Musketeers
Three Musketeers
Ice Golem Fire Spirit Elite Barbarians Zappies The Log
The Log
Mortar Elite Barbarians Three Musketeers

Defense Synergies 0 13

Fire Spirit
Ice Golem The Log
Mortar
Ice Golem Zappies The Log
Rascals
The Log
Elite Barbarians
Ice Golem The Log
Ice Golem
Fire Spirit Mortar Elite Barbarians Zappies Three Musketeers The Log
Zappies
Mortar Ice Golem The Log
Three Musketeers
Ice Golem The Log
The Log
Fire Spirit Mortar Rascals Elite Barbarians Ice Golem Zappies Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Zappies The Log
Elite Barbarians Mortar Rascals Zappies Three Musketeers The Log
Mortar Three Musketeers Fire Spirit Rascals Elite Barbarians Zappies
Elite Barbarians Three Musketeers Mortar Rascals Zappies
Elite Barbarians The Log
The Log Fire Spirit Rascals Zappies
Three Musketeers Fire Spirit Mortar Rascals Zappies
Rascals Ice Golem The Log
Zappies Three Musketeers Mortar Rascals Elite Barbarians
Elite Barbarians Fire Spirit Rascals Ice Golem Zappies
Rascals Ice Golem Zappies The Log
Three Musketeers Rascals Zappies
Mortar Fire Spirit Rascals Elite Barbarians Zappies Three Musketeers The Log
Fire Spirit Three Musketeers Mortar Rascals Zappies The Log
Elite Barbarians Mortar Rascals Zappies Three Musketeers
Mortar Rascals Elite Barbarians Zappies Three Musketeers The Log
Three Musketeers Mortar Rascals Elite Barbarians Zappies
Fire Spirit Mortar Rascals Elite Barbarians Zappies Three Musketeers The Log
Mortar The Log Fire Spirit Rascals Ice Golem Zappies
Mortar Elite Barbarians Zappies Three Musketeers
Rascals Fire Spirit Elite Barbarians Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Ice Golem Zappies
Mortar Elite Barbarians Ice Golem The Log
Zappies Rascals Elite Barbarians Ice Golem The Log
Rascals Elite Barbarians Ice Golem Zappies The Log
Rascals Elite Barbarians Zappies Three Musketeers
Fire Spirit Rascals Ice Golem Zappies Three Musketeers
Rascals Elite Barbarians Ice Golem Zappies
Rascals Elite Barbarians Zappies
Mortar Elite Barbarians Ice Golem Zappies The Log
Zappies Three Musketeers
Rascals Elite Barbarians Zappies
Elite Barbarians The Log
Rascals Elite Barbarians Ice Golem Zappies Three Musketeers
Rascals Zappies Three Musketeers
Rascals Elite Barbarians Zappies Mortar Ice Golem Three Musketeers The Log
Rascals Elite Barbarians Ice Golem Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Ice Golem The Log
Mortar The Log
The Log
Rascals Ice Golem The Log
Fire Spirit Mortar The Log
Fire Spirit Ice Golem
Fire Spirit Mortar The Log
The Log Fire Spirit Ice Golem
The Log Mortar
Fire Spirit Elite Barbarians Three Musketeers
Mortar The Log
Fire Spirit
Fire Spirit Mortar Elite Barbarians Ice Golem Three Musketeers The Log
Mortar
Mortar Elite Barbarians Ice Golem The Log
Mortar Three Musketeers The Log
Mortar Three Musketeers The Log
Mortar Three Musketeers
Fire Spirit Mortar Three Musketeers The Log
Fire Spirit Mortar The Log
The Log
The Log
Mortar The Log
Ice Golem The Log Fire Spirit Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Elite Barbarians Fire Spirit Ice Golem
Zappies
Elite Barbarians
Mortar The Log
Zappies
The Log
Fire Spirit Zappies
Fire Spirit Zappies Three Musketeers
The Log
Rascals Three Musketeers
The Log Mortar Ice Golem
Elite Barbarians Three Musketeers
Rascals Elite Barbarians Zappies The Log
Zappies
Mortar The Log

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