My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Ice Wizard Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Hunter Ice Wizard
The Log
Ice Spirit Cannon Goblin Gang Hunter
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Hunter Ice Wizard
Fireball
Cannon Goblin Gang Hunter Ice Wizard
Poison
Cannon Goblin Gang Hunter Ice Wizard
Lightning
Cannon Hunter Ice Wizard Goblinstein
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Hunter The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Cannon Goblin Gang Ice Wizard Hunter Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Cannon

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hunter
Arrows
Cannon
Goblin Gang
Hunter
Ice Spirit
The Log
Ice Wizard
Goblinstein

Defense Synergies 2 14

Ice Spirit
Goblin Gang Cannon Hunter The Log Ice Wizard
Arrows
Cannon Ice Wizard
Cannon
The Log Ice Spirit Arrows Goblin Gang Hunter Ice Wizard
Goblin Gang
Ice Spirit Cannon The Log Ice Wizard
Hunter
Ice Spirit Cannon The Log Ice Wizard
The Log
Cannon Ice Spirit Goblin Gang Hunter Ice Wizard
Ice Wizard
Ice Spirit Arrows Cannon Goblin Gang Hunter The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Hunter Ice Spirit Cannon Goblin Gang The Log Ice Wizard
Cannon Goblin Gang Hunter Ice Wizard
Cannon Hunter Goblin Gang Ice Wizard
Arrows The Log
Arrows Goblin Gang The Log Cannon Hunter Ice Wizard
Hunter Ice Spirit Arrows Cannon Goblin Gang Ice Wizard
Arrows Cannon The Log
Cannon Hunter Goblin Gang Ice Wizard
Goblin Gang Ice Spirit Cannon Hunter Ice Wizard
Goblin Gang Ice Wizard Arrows Cannon Hunter The Log
Arrows Hunter Goblin Gang Ice Wizard
Cannon Hunter Ice Spirit Goblin Gang The Log Ice Wizard
Ice Spirit Arrows Cannon Goblin Gang Hunter The Log
Cannon Goblin Gang Hunter
Ice Spirit Cannon Goblin Gang Hunter The Log Goblinstein
Arrows Cannon Goblin Gang Hunter
Ice Spirit Arrows Cannon Goblin Gang Hunter The Log Ice Wizard
Arrows Hunter The Log Ice Spirit Cannon Ice Wizard
Cannon Hunter
Goblin Gang Arrows Cannon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Hunter The Log
Goblin Gang Ice Spirit Hunter The Log
Goblin Gang Hunter The Log
Cannon Goblin Gang Hunter
Arrows Goblinstein Ice Spirit Goblin Gang Hunter Ice Wizard
Goblin Gang Hunter Ice Wizard
Hunter
Goblinstein Ice Spirit The Log
Cannon Goblin Gang
Hunter
Arrows The Log
Cannon Goblin Gang Hunter
Cannon
Goblin Gang Ice Spirit Hunter The Log Goblinstein
Arrows Cannon Hunter The Log Ice Wizard
Arrows Cannon Ice Wizard
Cannon Ice Wizard
Cannon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows The Log Goblinstein
Arrows Goblinstein Ice Spirit Hunter Ice Wizard
Arrows The Log
Arrows The Log Ice Spirit Hunter Ice Wizard
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Hunter The Log
Arrows
Arrows The Log
Arrows Hunter The Log
Arrows The Log
Arrows
Arrows Hunter The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Hunter Ice Wizard Goblinstein
Arrows The Log Hunter Ice Wizard
Arrows The Log
Arrows The Log
Arrows Hunter Ice Wizard
Ice Spirit Goblinstein
Arrows Hunter The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Goblin Gang Goblinstein
Arrows Hunter Ice Wizard
Arrows The Log
Goblin Gang Hunter
Arrows The Log
Arrows
Ice Spirit Goblin Gang The Log
The Log

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