My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Lumberjack Night Witch Mother Witch Graveyard Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Hog Rider Baby Dragon
Fireball
Firecracker Elite Barbarians Hog Rider Baby Dragon
Poison
Bats Firecracker
Lightning
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Hog Rider Baby Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 9 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker Elite Barbarians Baby Dragon
Zap
Arrows Firecracker Elite Barbarians Hog Rider Bats Baby Dragon Mega Knight
Arrows
Zap Elite Barbarians Hog Rider Mega Knight
Firecracker
Zap Hog Rider Bats Elite Barbarians Baby Dragon Mega Knight
Elite Barbarians
Zap Arrows Bats Firecracker Hog Rider Mega Knight
Hog Rider
Bats Zap Arrows Firecracker Elite Barbarians Baby Dragon Mega Knight
Baby Dragon
Bats Zap Firecracker Hog Rider Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Elite Barbarians Hog Rider Baby Dragon

Defense Synergies 2 12

Bats
Zap Firecracker Baby Dragon Mega Knight
Zap
Mega Knight Bats Arrows Firecracker Elite Barbarians Baby Dragon
Arrows
Mega Knight Zap
Firecracker
Bats Zap Baby Dragon Mega Knight
Elite Barbarians
Zap Mega Knight
Hog Rider
Baby Dragon
Bats Zap Firecracker Mega Knight
Mega Knight
Zap Arrows Bats Firecracker Elite Barbarians Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon
Elite Barbarians Bats Zap Firecracker Mega Knight
Mega Knight Bats Elite Barbarians
Elite Barbarians Bats Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Bats Zap Firecracker Baby Dragon Mega Knight
Bats Zap Arrows Firecracker Baby Dragon
Zap Arrows Baby Dragon Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Bats Zap Arrows Firecracker Baby Dragon Mega Knight
Arrows Bats Zap Firecracker Baby Dragon
Mega Knight Bats Zap Elite Barbarians
Mega Knight Bats Zap Arrows Firecracker Baby Dragon
Elite Barbarians Mega Knight
Zap Elite Barbarians Mega Knight
Mega Knight Bats Arrows Firecracker Elite Barbarians
Arrows Mega Knight Bats Zap Firecracker Elite Barbarians Baby Dragon
Zap Arrows Baby Dragon Bats Firecracker Mega Knight
Elite Barbarians
Mega Knight Bats Arrows Firecracker Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians
Zap Arrows Firecracker Elite Barbarians Baby Dragon Mega Knight
Mega Knight Bats Zap Elite Barbarians
Mega Knight Bats Zap Elite Barbarians
Elite Barbarians Mega Knight
Arrows Firecracker Bats Zap Baby Dragon
Bats Elite Barbarians
Mega Knight Elite Barbarians
Zap Mega Knight Bats Firecracker Elite Barbarians Baby Dragon
Mega Knight Bats Elite Barbarians
Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Mega Knight
Firecracker Baby Dragon Mega Knight
Elite Barbarians Bats Zap Firecracker Baby Dragon
Bats Arrows Mega Knight Zap Firecracker Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Zap Baby Dragon
Arrows Baby Dragon
Arrows Firecracker
Zap Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Bats Zap Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Zap Firecracker Baby Dragon
Arrows Zap Firecracker
Bats Elite Barbarians
Firecracker Zap Arrows
Zap Arrows Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Elite Barbarians Baby Dragon
Zap Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows
Bats
Zap Arrows Firecracker Baby Dragon Mega Knight
Zap Arrows Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Zap Arrows Baby Dragon
Zap Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Zap Baby Dragon
Zap Arrows Baby Dragon Mega Knight
Zap Arrows Firecracker Baby Dragon
Elite Barbarians Bats Zap Arrows Firecracker Baby Dragon
Zap Bats Firecracker
Elite Barbarians
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon Mega Knight
Arrows Zap Firecracker Baby Dragon
Zap Arrows
Firecracker Elite Barbarians Mega Knight
Zap Bats Firecracker Elite Barbarians Baby Dragon
Firecracker Bats Zap
Zap Firecracker Baby Dragon Mega Knight

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