My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Hunter Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Mortar Goblin Barrel Goblin Giant
Barbarian Barrel
Electro Spirit Mortar Goblin Cage Goblin Barrel Hunter Electro Wizard
The Log
Electro Spirit Goblin Cage Goblin Barrel Hunter
Earthquake
Mortar Goblin Cage Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Goblin Cage Goblin Barrel Hunter Electro Wizard
Fireball
Mortar Goblin Cage Goblin Barrel Hunter Electro Wizard
Poison
Mortar Goblin Cage Hunter Electro Wizard
Lightning
Mortar Goblin Cage Hunter Electro Wizard
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Barrel Mortar Goblin Cage Hunter Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Goblin Barrel Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Arrows
Mortar Goblin Barrel Goblin Giant
Mortar
Arrows Hunter Goblin Giant
Goblin Cage
Goblin Barrel Hunter
Goblin Barrel
Arrows Goblin Cage Goblin Giant
Hunter
Mortar Goblin Cage Goblin Giant
Goblin Giant
Electro Spirit Arrows Mortar Goblin Barrel Hunter Electro Wizard
Electro Wizard
Goblin Giant

Defense Synergies 0 8

Electro Spirit
Hunter Electro Wizard
Arrows
Mortar
Mortar
Arrows Electro Wizard
Goblin Cage
Hunter Electro Wizard
Goblin Barrel
Hunter
Electro Spirit Goblin Cage Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Electro Spirit Mortar Goblin Cage Hunter Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Cage Goblin Giant Electro Wizard
Hunter Mortar Goblin Cage Electro Wizard
Mortar Goblin Cage Hunter Electro Wizard
Goblin Cage Hunter Mortar Electro Wizard
Arrows Goblin Cage
Arrows Electro Spirit Hunter Electro Wizard
Hunter Electro Wizard Electro Spirit Arrows Mortar Goblin Cage
Electro Spirit Arrows Goblin Cage Goblin Giant Electro Wizard
Hunter Mortar Goblin Cage
Hunter Electro Wizard
Electro Wizard Electro Spirit Arrows Hunter Goblin Giant
Arrows Hunter Electro Wizard
Mortar Goblin Cage Hunter Electro Wizard
Electro Spirit Arrows Mortar Goblin Cage Hunter Electro Wizard
Mortar Goblin Cage Hunter Electro Wizard
Mortar Goblin Cage Hunter Electro Wizard
Arrows Mortar Goblin Cage Hunter Electro Wizard
Arrows Mortar Goblin Cage Electro Spirit Hunter Electro Wizard
Arrows Mortar Goblin Cage Hunter Electro Spirit Electro Wizard
Mortar Goblin Cage Hunter Electro Wizard
Electro Spirit Arrows Hunter Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Electro Wizard
Electro Wizard Arrows Mortar Hunter
Goblin Cage Hunter Goblin Giant Electro Wizard
Hunter Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Hunter Goblin Giant
Arrows Electro Spirit Hunter Goblin Giant Electro Wizard
Goblin Cage Hunter Goblin Giant Electro Wizard
Goblin Cage Hunter Goblin Giant
Goblin Cage Electro Wizard Electro Spirit Mortar
Goblin Cage Goblin Giant
Goblin Cage Hunter
Arrows Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Hunter Goblin Giant
Goblin Cage
Electro Wizard Electro Spirit Mortar Goblin Cage Hunter Goblin Giant
Arrows Electro Spirit Goblin Cage Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Electro Wizard
Arrows Goblin Giant
Arrows
Arrows Mortar
Arrows Electro Spirit Hunter Goblin Giant
Arrows Mortar
Arrows Hunter
Arrows Mortar
Electro Wizard
Arrows Mortar Electro Wizard
Arrows
Mortar Hunter
Arrows Mortar
Arrows Mortar
Arrows Mortar Hunter
Arrows Mortar
Arrows Mortar
Arrows Mortar Hunter Electro Wizard
Arrows Mortar
Arrows
Arrows Mortar
Arrows Electro Spirit Mortar Hunter
Arrows Mortar Hunter Electro Wizard
Arrows Mortar
Arrows Mortar
Arrows Hunter Electro Wizard
Electro Wizard Electro Spirit
Arrows Mortar Hunter
Electro Spirit Arrows Electro Wizard
Arrows
Electro Wizard Electro Spirit
Arrows Hunter Electro Wizard
Arrows
Hunter Electro Wizard
Arrows Mortar
Arrows
Electro Spirit Electro Wizard
Electro Wizard
Mortar Goblin Giant Electro Wizard

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