My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Skeleton Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Mini P.E.K.K.A Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Electro Spirit Giant Skeleton Sparky
The Log
Electro Spirit Mini P.E.K.K.A Giant Skeleton Sparky
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mini P.E.K.K.A Giant Skeleton Sparky
Fireball
Sparky
Poison
Sparky
Lightning
Ice Golem Mini P.E.K.K.A Sparky Archer Queen
Rocket
Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Mini P.E.K.K.A Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Golem The Log Mini P.E.K.K.A Archer Queen Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Ice Golem The Log

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton Sparky
Ice Golem
Mini P.E.K.K.A Sparky Archer Queen
Mini P.E.K.K.A
Sparky Ice Golem Mirror Giant Skeleton The Log
Mirror
The Log Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton
Electro Spirit Mini P.E.K.K.A Mirror The Log Sparky Archer Queen
The Log
Mirror Mini P.E.K.K.A Giant Skeleton Sparky
Sparky
Mini P.E.K.K.A Electro Spirit Ice Golem Mirror Giant Skeleton The Log Archer Queen
Archer Queen
Ice Golem Giant Skeleton Sparky

Defense Synergies 3 11

Electro Spirit
The Log Archer Queen
Ice Golem
Archer Queen Mini P.E.K.K.A Giant Skeleton The Log Sparky
Mini P.E.K.K.A
The Log Ice Golem Mirror
Mirror
Mini P.E.K.K.A The Log Sparky
Giant Skeleton
Ice Golem The Log
The Log
Mini P.E.K.K.A Archer Queen Electro Spirit Ice Golem Mirror Giant Skeleton Sparky
Sparky
Ice Golem Mirror The Log
Archer Queen
Ice Golem The Log Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log Sparky
Mini P.E.K.K.A Sparky The Log
Mini P.E.K.K.A Sparky Giant Skeleton
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton The Log Sparky
The Log Electro Spirit
Electro Spirit
Electro Spirit Ice Golem Giant Skeleton The Log Sparky
Mini P.E.K.K.A Sparky Archer Queen
Ice Golem Mini P.E.K.K.A Giant Skeleton Sparky
Electro Spirit Ice Golem Giant Skeleton The Log
Mini P.E.K.K.A Sparky Giant Skeleton The Log
Sparky Electro Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A The Log Sparky
Sparky Mini P.E.K.K.A
Electro Spirit The Log
The Log Electro Spirit Ice Golem Giant Skeleton
Mini P.E.K.K.A Sparky
Electro Spirit Mini P.E.K.K.A Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Giant Skeleton Sparky
Ice Golem Mini P.E.K.K.A The Log
Giant Skeleton Ice Golem Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Giant Skeleton Ice Golem The Log Sparky
Giant Skeleton Mini P.E.K.K.A Sparky
Electro Spirit Ice Golem
Mini P.E.K.K.A Sparky Ice Golem Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Electro Spirit Ice Golem Mini P.E.K.K.A The Log Sparky
Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton The Log Archer Queen
Mini P.E.K.K.A Giant Skeleton Ice Golem Sparky
Sparky
Sparky Electro Spirit Ice Golem Mini P.E.K.K.A Giant Skeleton The Log Archer Queen
Electro Spirit Ice Golem Mini P.E.K.K.A Giant Skeleton The Log Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton The Log Sparky
The Log
Giant Skeleton The Log Sparky
Ice Golem Giant Skeleton The Log Sparky
The Log Sparky
Electro Spirit Ice Golem
The Log Sparky
The Log Ice Golem
The Log
Mini P.E.K.K.A Sparky
The Log Sparky
Archer Queen
Ice Golem The Log Sparky
Ice Golem The Log Sparky
The Log Sparky
The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A The Log Sparky
The Log
Giant Skeleton The Log Sparky
The Log Sparky
The Log
Ice Golem The Log Electro Spirit Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Ice Golem Sparky
Electro Spirit
Mini P.E.K.K.A Sparky
The Log Sparky
Electro Spirit Sparky
Giant Skeleton Sparky
The Log Sparky
Electro Spirit
Archer Queen
The Log
Mini P.E.K.K.A Sparky
The Log Ice Golem
Giant Skeleton Sparky Archer Queen
Sparky Archer Queen
Electro Spirit Giant Skeleton The Log Sparky Archer Queen
Archer Queen
Giant Skeleton The Log Sparky Archer Queen

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