My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Giant Executioner P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Little Prince
Barbarian Barrel
Firecracker Tesla Executioner Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Executioner P.E.K.K.A Little Prince
Fireball
Firecracker Tesla Executioner Little Prince
Poison
Bats Firecracker Executioner Little Prince
Lightning
Tesla Executioner Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Little Prince Tesla Poison Giant Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Little Prince Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker P.E.K.K.A
Firecracker
Bats Giant P.E.K.K.A
Tesla
Giant
Bats Poison Firecracker Executioner Little Prince
Poison
Giant P.E.K.K.A
Executioner
Giant P.E.K.K.A
P.E.K.K.A
Poison Bats Firecracker Executioner
Little Prince
Giant

Defense Synergies 0 7

Bats
Firecracker Tesla P.E.K.K.A
Firecracker
Bats Tesla P.E.K.K.A
Tesla
Bats Firecracker Poison Little Prince
Giant
Poison
Tesla
Executioner
P.E.K.K.A
Bats Firecracker
Little Prince
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Executioner
P.E.K.K.A Bats Firecracker Tesla Executioner
Tesla P.E.K.K.A Bats Executioner
Tesla P.E.K.K.A Bats Firecracker
Firecracker Poison P.E.K.K.A
Bats Firecracker Tesla Executioner
Bats Tesla Firecracker Poison Executioner Little Prince
Tesla Poison P.E.K.K.A
Tesla P.E.K.K.A
Firecracker Tesla Little Prince
Bats Poison Executioner Firecracker Tesla
Tesla Executioner Bats Firecracker Poison
Tesla P.E.K.K.A Bats
Executioner Bats Firecracker Tesla Poison P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Bats Firecracker Poison Executioner P.E.K.K.A
Tesla Bats Firecracker Executioner Little Prince
Poison Executioner Bats Firecracker Tesla Little Prince
P.E.K.K.A Tesla
Bats Firecracker Tesla Poison Executioner P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Poison Firecracker Tesla Executioner
P.E.K.K.A Bats
P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Executioner
Firecracker Poison Executioner Bats Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla
P.E.K.K.A Bats Firecracker Poison
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Poison
P.E.K.K.A Tesla Executioner
Firecracker Tesla Executioner
Tesla Bats Firecracker Poison Executioner P.E.K.K.A Little Prince
Bats Poison Executioner Firecracker Tesla P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Executioner
Poison
Firecracker Poison
Poison Executioner Firecracker
Firecracker Poison Executioner Bats
Firecracker Poison Executioner
Poison Firecracker Executioner
Poison Firecracker
Bats Poison
Firecracker Poison
Poison Firecracker Executioner
Poison Firecracker Executioner
Firecracker Poison
Firecracker Poison
Firecracker Poison Executioner
Firecracker Poison Executioner
Poison
Bats
Firecracker Poison Executioner
Firecracker Poison Little Prince
Poison
Poison
Poison
Firecracker Poison Executioner Little Prince
Firecracker Poison Executioner
Poison
Poison Firecracker
Poison Bats Firecracker Executioner Little Prince
Bats Firecracker Poison
Poison
Firecracker Poison
P.E.K.K.A
Firecracker Poison
Bats
Poison Firecracker Executioner
Poison Firecracker Executioner
Firecracker Poison Executioner
Poison
Firecracker Executioner P.E.K.K.A
Bats Firecracker Poison
Firecracker Bats Poison Executioner
Poison Firecracker Executioner Little Prince

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