My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Executioner Giant Skeleton Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton Ram Rider
Giant Snowball
Royal Recruits Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Royal Recruits Bomb Tower Executioner Giant Skeleton
The Log
Firecracker Royal Recruits Giant Skeleton Ram Rider
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Executioner Giant Skeleton Ram Rider
Fireball
Firecracker Bomb Tower Executioner Ram Rider
Poison
Firecracker Royal Recruits Bomb Tower Executioner
Lightning
Bomb Tower Executioner Ram Rider Archer Queen
Rocket
Bomb Tower Executioner Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Bomb Tower Executioner Ram Rider Archer Queen Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Fireball Bomb Tower Executioner

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Giant Skeleton Ram Rider
Royal Recruits
Firecracker Ram Rider
Fireball
Ram Rider Archer Queen
Bomb Tower
Executioner
Giant Skeleton
Firecracker Archer Queen
Ram Rider
Firecracker Royal Recruits Fireball Archer Queen
Archer Queen
Fireball Giant Skeleton Ram Rider

Defense Synergies 0 6

Firecracker
Royal Recruits Bomb Tower Giant Skeleton
Royal Recruits
Firecracker
Fireball
Bomb Tower Ram Rider
Bomb Tower
Firecracker Fireball
Executioner
Giant Skeleton
Giant Skeleton
Firecracker Executioner
Ram Rider
Fireball
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Executioner Ram Rider
Bomb Tower Firecracker Royal Recruits Executioner Ram Rider
Bomb Tower Ram Rider Royal Recruits Executioner Giant Skeleton
Royal Recruits Bomb Tower Firecracker Ram Rider
Firecracker Royal Recruits Fireball Bomb Tower Giant Skeleton
Fireball Firecracker Bomb Tower Executioner
Ram Rider Firecracker Fireball Bomb Tower Executioner
Royal Recruits Fireball Bomb Tower Giant Skeleton Ram Rider
Royal Recruits Bomb Tower Archer Queen
Firecracker Royal Recruits Giant Skeleton
Executioner Firecracker Royal Recruits Fireball Bomb Tower Giant Skeleton Ram Rider
Executioner Firecracker Fireball Ram Rider
Royal Recruits Bomb Tower Fireball Giant Skeleton Ram Rider
Fireball Bomb Tower Executioner Firecracker Royal Recruits
Royal Recruits Bomb Tower Ram Rider
Bomb Tower Royal Recruits Fireball Ram Rider
Bomb Tower Firecracker Royal Recruits Fireball Executioner
Fireball Bomb Tower Firecracker Royal Recruits Executioner Ram Rider
Bomb Tower Executioner Firecracker Royal Recruits Fireball Giant Skeleton Ram Rider
Royal Recruits Bomb Tower Ram Rider
Royal Recruits Firecracker Fireball Bomb Tower Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Giant Skeleton
Fireball Firecracker Bomb Tower Executioner
Royal Recruits Giant Skeleton Bomb Tower Ram Rider
Royal Recruits Giant Skeleton Fireball Ram Rider
Royal Recruits Giant Skeleton Executioner Ram Rider
Firecracker Fireball Executioner Bomb Tower Ram Rider
Royal Recruits Fireball Bomb Tower Giant Skeleton Ram Rider
Giant Skeleton Royal Recruits Bomb Tower
Royal Recruits Giant Skeleton Firecracker Fireball Bomb Tower
Royal Recruits
Royal Recruits Bomb Tower Giant Skeleton
Royal Recruits Fireball Giant Skeleton Archer Queen
Royal Recruits Giant Skeleton Fireball Bomb Tower Executioner Ram Rider
Royal Recruits Firecracker Fireball Bomb Tower Executioner
Royal Recruits Firecracker Fireball Bomb Tower Executioner Giant Skeleton Archer Queen
Executioner Firecracker Royal Recruits Fireball Bomb Tower Giant Skeleton Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits Giant Skeleton
Firecracker Fireball Executioner Ram Rider
Fireball Giant Skeleton
Firecracker Royal Recruits Fireball Giant Skeleton
Fireball Executioner Firecracker
Firecracker Fireball Executioner Ram Rider
Firecracker Executioner
Fireball Firecracker Executioner Ram Rider
Fireball Firecracker Ram Rider
Fireball
Firecracker Royal Recruits Fireball Ram Rider
Fireball Firecracker Executioner Archer Queen
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Royal Recruits Fireball Executioner
Fireball
Firecracker Fireball Executioner
Firecracker Fireball
Fireball Giant Skeleton
Fireball
Royal Recruits Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Ram Rider
Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Royal Recruits Fireball
Fireball Firecracker Executioner Ram Rider Archer Queen
Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Fireball Giant Skeleton Archer Queen
Firecracker Royal Recruits Executioner Archer Queen
Firecracker Royal Recruits Fireball Giant Skeleton Archer Queen
Firecracker Fireball Executioner Archer Queen
Firecracker Royal Recruits Fireball Executioner Giant Skeleton Archer Queen

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